#define LANDLOCK_LAST_ACCESS_FS LANDLOCK_ACCESS_FS_IOCTL_DEV
#define LANDLOCK_MASK_ACCESS_FS ((LANDLOCK_LAST_ACCESS_FS << 1) - 1)
#define LANDLOCK_NUM_ACCESS_FS __const_hweight64(LANDLOCK_MASK_ACCESS_FS)
-#define LANDLOCK_SHIFT_ACCESS_FS 0
#define LANDLOCK_LAST_ACCESS_NET LANDLOCK_ACCESS_NET_CONNECT_TCP
#define LANDLOCK_MASK_ACCESS_NET ((LANDLOCK_LAST_ACCESS_NET << 1) - 1)
#define LANDLOCK_NUM_ACCESS_NET __const_hweight64(LANDLOCK_MASK_ACCESS_NET)
-#define LANDLOCK_SHIFT_ACCESS_NET LANDLOCK_NUM_ACCESS_FS
/* clang-format on */
static_assert(sizeof(unsigned long) >= sizeof(access_mask_t));
/* Ruleset access masks. */
-typedef u32 access_masks_t;
-/* Makes sure all ruleset access rights can be stored. */
-static_assert(BITS_PER_TYPE(access_masks_t) >=
- LANDLOCK_NUM_ACCESS_FS + LANDLOCK_NUM_ACCESS_NET);
+struct access_masks {
+ access_mask_t fs : LANDLOCK_NUM_ACCESS_FS;
+ access_mask_t net : LANDLOCK_NUM_ACCESS_NET;
+};
typedef u16 layer_mask_t;
/* Makes sure all layers can be checked. */
* layers are set once and never changed for the
* lifetime of the ruleset.
*/
- access_masks_t access_masks[];
+ struct access_masks access_masks[];
};
};
};
/* Should already be checked in sys_landlock_create_ruleset(). */
WARN_ON_ONCE(fs_access_mask != fs_mask);
- ruleset->access_masks[layer_level] |=
- (fs_mask << LANDLOCK_SHIFT_ACCESS_FS);
+ ruleset->access_masks[layer_level].fs |= fs_mask;
}
static inline void
/* Should already be checked in sys_landlock_create_ruleset(). */
WARN_ON_ONCE(net_access_mask != net_mask);
- ruleset->access_masks[layer_level] |=
- (net_mask << LANDLOCK_SHIFT_ACCESS_NET);
+ ruleset->access_masks[layer_level].net |= net_mask;
}
static inline access_mask_t
landlock_get_raw_fs_access_mask(const struct landlock_ruleset *const ruleset,
const u16 layer_level)
{
- return (ruleset->access_masks[layer_level] >>
- LANDLOCK_SHIFT_ACCESS_FS) &
- LANDLOCK_MASK_ACCESS_FS;
+ return ruleset->access_masks[layer_level].fs;
}
static inline access_mask_t
landlock_get_net_access_mask(const struct landlock_ruleset *const ruleset,
const u16 layer_level)
{
- return (ruleset->access_masks[layer_level] >>
- LANDLOCK_SHIFT_ACCESS_NET) &
- LANDLOCK_MASK_ACCESS_NET;
+ return ruleset->access_masks[layer_level].net;
}
bool landlock_unmask_layers(const struct landlock_rule *const rule,