@set LJARCH=x64\r
@minilua\r
@if errorlevel 8 goto :X64\r
+@set DASC=vm_x86.dasc\r
@set DASMFLAGS=-D WIN -D JIT -D FFI\r
@set LJARCH=x86\r
+@set LJCOMPILE=%LJCOMPILE% /arch:SSE2\r
:X64\r
-minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h vm_x86.dasc\r
+@if "%1" neq "nogc64" goto :GC64\r
+@shift\r
+@set DASC=vm_x86.dasc\r
+@set LJCOMPILE=%LJCOMPILE% /DLUAJIT_DISABLE_GC64\r
+:GC64\r
+minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC%\r
@if errorlevel 1 goto :BAD\r
\r
+ git show -s --format=%ct >luajit_relver.txt\r
+ minilua host\genversion.lua\r
+ \r
%LJCOMPILE% /I "." /I %DASMDIR% host\buildvm*.c\r
@if errorlevel 1 goto :BAD\r
%LJLINK% /out:buildvm.exe buildvm*.obj\r
--- /dev/null
+@rem Script to build LuaJIT with NintendoSDK + NX Addon.\r
+@rem Donated to the public domain by Swyter.\r
+@rem\r
+@rem To run this script you must open a "Native Tools Command Prompt for VS".\r
+@rem\r
+@rem Either the x86 version for NX32, or x64 for the NX64 target.\r
+@rem This is because the pointer size of the LuaJIT host tools (buildvm.exe)\r
+@rem must match the cross-compiled target (32 or 64 bits).\r
+@rem\r
+@rem Then cd to this directory and run this script.\r
+@rem\r
+@rem Recommended invocation:\r
+@rem\r
+@rem nxbuild # release build, amalgamated\r
+@rem nxbuild debug # debug build, amalgamated\r
+@rem\r
+@rem Additional command-line options (not generally recommended):\r
+@rem\r
+@rem noamalg # (after debug) non-amalgamated build\r
+\r
+@if not defined INCLUDE goto :FAIL\r
+@if not defined NINTENDO_SDK_ROOT goto :FAIL\r
+@if not defined PLATFORM goto :FAIL\r
+\r
+@if "%platform%" == "x86" goto :DO_NX32\r
+@if "%platform%" == "x64" goto :DO_NX64\r
+\r
+@echo Error: Current host platform is %platform%!\r
+@echo.\r
+@goto :FAIL\r
+\r
+@setlocal\r
+\r
+:DO_NX32\r
+@set DASC=vm_arm.dasc\r
+@set DASMFLAGS= -D HFABI -D FPU\r
+@set DASMTARGET= -D LUAJIT_TARGET=LUAJIT_ARCH_ARM\r
+@set HOST_PTR_SIZE=4\r
+goto :BEGIN\r
+\r
+:DO_NX64\r
+@set DASC=vm_arm64.dasc\r
+@set DASMFLAGS= -D ENDIAN_LE\r
+@set DASMTARGET= -D LUAJIT_TARGET=LUAJIT_ARCH_ARM64\r
+@set HOST_PTR_SIZE=8\r
+\r
+:BEGIN\r
+@rem ---- Host compiler ----\r
+@set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /wo4146 /wo4244 /D_CRT_SECURE_NO_DEPRECATE\r
+@set LJLINK=link /nologo\r
+@set LJMT=mt /nologo\r
+@set DASMDIR=..\dynasm\r
+@set DASM=%DASMDIR%\dynasm.lua\r
+@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c\r
+\r
+%LJCOMPILE% host\minilua.c\r
+@if errorlevel 1 goto :BAD\r
+%LJLINK% /out:minilua.exe minilua.obj\r
+@if errorlevel 1 goto :BAD\r
+if exist minilua.exe.manifest^\r
+ %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe\r
+\r
+@rem Check that we have the right 32/64 bit host compiler to generate the right virtual machine files.\r
+@minilua\r
+@if "%ERRORLEVEL%" == "%HOST_PTR_SIZE%" goto :PASSED_PTR_CHECK\r
+\r
+@echo The pointer size of the host in bytes (%HOST_PTR_SIZE%) does not match the expected value (%errorlevel%).\r
+@echo Check that the script is being ran under the correct x86/x64 VS prompt.\r
+@goto :BAD\r
+\r
+:PASSED_PTR_CHECK\r
+@set DASMFLAGS=%DASMFLAGS% %DASMTARGET% -D LJ_TARGET_NX -D LUAJIT_OS=LUAJIT_OS_OTHER -D LUAJIT_DISABLE_JIT -D LUAJIT_DISABLE_FFI\r
+minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC%\r
+@if errorlevel 1 goto :BAD\r
++\r
++git show -s --format=%ct >luajit_relver.txt\r
++minilua host\genversion.lua\r
++\r
+%LJCOMPILE% /I "." /I %DASMDIR% %DASMTARGET% -D LJ_TARGET_NX -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI host\buildvm*.c\r
+@if errorlevel 1 goto :BAD\r
+%LJLINK% /out:buildvm.exe buildvm*.obj\r
+@if errorlevel 1 goto :BAD\r
+if exist buildvm.exe.manifest^\r
+ %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe\r
+\r
+buildvm -m elfasm -o lj_vm.s\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m libdef -o lj_libdef.h %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m recdef -o lj_recdef.h %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m folddef -o lj_folddef.h lj_opt_fold.c\r
+@if errorlevel 1 goto :BAD\r
+\r
+@rem ---- Cross compiler ----\r
+@if "%platform%" neq "x64" goto :NX32_CROSSBUILD\r
+@set LJCOMPILE="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\clang" -Wall -I%NINTENDO_SDK_ROOT%\Include %DASMTARGET% -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -c\r
+@set LJLIB="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-ar" rc\r
+@set TARGETLIB_SUFFIX=nx64\r
+\r
+%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-as -o lj_vm.o lj_vm.s\r
+goto :DEBUGCHECK\r
+\r
+:NX32_CROSSBUILD\r
+@set LJCOMPILE="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\clang" -Wall -I%NINTENDO_SDK_ROOT%\Include %DASMTARGET% -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -c\r
+@set LJLIB="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\armv7l-nintendo-nx-eabihf-ar" rc\r
+@set TARGETLIB_SUFFIX=nx32\r
+\r
+%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\armv7l-nintendo-nx-eabihf-as -o lj_vm.o lj_vm.s\r
+:DEBUGCHECK\r
+\r
+@if "%1" neq "debug" goto :NODEBUG\r
+@shift\r
+@set LJCOMPILE=%LJCOMPILE% -DNN_SDK_BUILD_DEBUG -g -O0\r
+@set TARGETLIB=libluajitD_%TARGETLIB_SUFFIX%.a\r
+goto :BUILD\r
+:NODEBUG\r
+@set LJCOMPILE=%LJCOMPILE% -DNN_SDK_BUILD_RELEASE -O3\r
+@set TARGETLIB=libluajit_%TARGETLIB_SUFFIX%.a\r
+:BUILD\r
+del %TARGETLIB%\r
+@set LJCOMPILE=%LJCOMPILE% -fPIC\r
+@if "%1" neq "noamalg" goto :AMALG\r
+for %%f in (lj_*.c lib_*.c) do (\r
+ %LJCOMPILE% %%f\r
+ @if errorlevel 1 goto :BAD\r
+)\r
+\r
+%LJLIB% %TARGETLIB% lj_*.o lib_*.o\r
+@if errorlevel 1 goto :BAD\r
+@goto :NOAMALG\r
+:AMALG\r
+%LJCOMPILE% ljamalg.c\r
+@if errorlevel 1 goto :BAD\r
+%LJLIB% %TARGETLIB% ljamalg.o lj_vm.o\r
+@if errorlevel 1 goto :BAD\r
+:NOAMALG\r
+\r
+@del *.o *.obj *.manifest minilua.exe buildvm.exe\r
+@echo.\r
+@echo === Successfully built LuaJIT for Nintendo Switch (%TARGETLIB_SUFFIX%) ===\r
+\r
+@goto :END\r
+:BAD\r
+@echo.\r
+@echo *******************************************************\r
+@echo *** Build FAILED -- Please check the error messages ***\r
+@echo *******************************************************\a\r
+@goto :END\r
+:FAIL\r
+@echo To run this script you must open a "Native Tools Command Prompt for VS".\r
+@echo.\r
+@echo Either the x86 version for NX32, or x64 for the NX64 target.\r
+@echo This is because the pointer size of the LuaJIT host tools (buildvm.exe)\r
+@echo must match the cross-compiled target (32 or 64 bits).\r
+@echo.\r
+@echo Keep in mind that NintendoSDK + NX Addon must be installed, too.\r
+:END\r
@if not errorlevel 8 goto :FAIL\r
\r
@set DASMFLAGS=-D P64 -D NO_UNWIND\r
-minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h vm_x86.dasc\r
+minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC%\r
@if errorlevel 1 goto :BAD\r
\r
-%LJCOMPILE% /I "." /I %DASMDIR% -DLUAJIT_TARGET=LUAJIT_ARCH_X64 -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_NO_UNWIND host\buildvm*.c\r
+ git show -s --format=%ct >luajit_relver.txt\r
+ minilua host\genversion.lua\r
+ \r
+%LJCOMPILE% /I "." /I %DASMDIR% %GC64% -DLUAJIT_TARGET=LUAJIT_ARCH_X64 -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -DLUAJIT_NO_UNWIND host\buildvm*.c\r
++\r
@if errorlevel 1 goto :BAD\r
%LJLINK% /out:buildvm.exe buildvm*.obj\r
@if errorlevel 1 goto :BAD\r
--- /dev/null
+@rem Script to build LuaJIT with the PS5 SDK.\r
+@rem Donated to the public domain.\r
+@rem\r
+@rem Open a "Visual Studio .NET Command Prompt" (64 bit host compiler)\r
+@rem or "VS20xx x64 Native Tools Command Prompt".\r
+@rem\r
+@rem Then cd to this directory and run this script.\r
+@rem\r
+@rem Recommended invocation:\r
+@rem\r
+@rem ps5build release build, amalgamated, 64-bit GC\r
+@rem ps5build debug debug build, amalgamated, 64-bit GC\r
+@rem\r
+@rem Additional command-line options (not generally recommended):\r
+@rem\r
+@rem gc32 (before debug) 32-bit GC\r
+@rem noamalg (after debug) non-amalgamated build\r
+\r
+@if not defined INCLUDE goto :FAIL\r
+@if not defined SCE_PROSPERO_SDK_DIR goto :FAIL\r
+\r
+@setlocal\r
+@rem ---- Host compiler ----\r
+@set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE\r
+@set LJLINK=link /nologo\r
+@set LJMT=mt /nologo\r
+@set DASMDIR=..\dynasm\r
+@set DASM=%DASMDIR%\dynasm.lua\r
+@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c\r
+@set GC64=\r
+@set DASC=vm_x64.dasc\r
+\r
+@if "%1" neq "gc32" goto :NOGC32\r
+@shift\r
+@set GC64=-DLUAJIT_DISABLE_GC64\r
+@set DASC=vm_x86.dasc\r
+:NOGC32\r
+\r
+%LJCOMPILE% host\minilua.c\r
+@if errorlevel 1 goto :BAD\r
+%LJLINK% /out:minilua.exe minilua.obj\r
+@if errorlevel 1 goto :BAD\r
+if exist minilua.exe.manifest^\r
+ %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe\r
+\r
+@rem Check for 64 bit host compiler.\r
+@minilua\r
+@if not errorlevel 8 goto :FAIL\r
+\r
+@set DASMFLAGS=-D P64 -D NO_UNWIND\r
+minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC%\r
+@if errorlevel 1 goto :BAD\r
+\r
++git show -s --format=%ct >luajit_relver.txt\r
++minilua host\genversion.lua\r
++\r
+%LJCOMPILE% /I "." /I %DASMDIR% %GC64% -DLUAJIT_TARGET=LUAJIT_ARCH_X64 -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_NO_UNWIND host\buildvm*.c\r
+@if errorlevel 1 goto :BAD\r
+%LJLINK% /out:buildvm.exe buildvm*.obj\r
+@if errorlevel 1 goto :BAD\r
+if exist buildvm.exe.manifest^\r
+ %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe\r
+\r
+buildvm -m elfasm -o lj_vm.s\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m libdef -o lj_libdef.h %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m recdef -o lj_recdef.h %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m folddef -o lj_folddef.h lj_opt_fold.c\r
+@if errorlevel 1 goto :BAD\r
+\r
+@rem ---- Cross compiler ----\r
+@set LJCOMPILE="%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-clang" -c -Wall -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC %GC64%\r
+@set LJLIB="%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-llvm-ar" rcus\r
+@set INCLUDE=""\r
+\r
+"%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-clang" -c -o lj_vm.o lj_vm.s\r
+\r
+@if "%1" neq "debug" goto :NODEBUG\r
+@shift\r
+@set LJCOMPILE=%LJCOMPILE% -g -O0\r
+@set TARGETLIB=libluajitD_ps5.a\r
+goto :BUILD\r
+:NODEBUG\r
+@set LJCOMPILE=%LJCOMPILE% -O2\r
+@set TARGETLIB=libluajit_ps5.a\r
+:BUILD\r
+del %TARGETLIB%\r
+@if "%1" neq "noamalg" goto :AMALG\r
+for %%f in (lj_*.c lib_*.c) do (\r
+ %LJCOMPILE% %%f\r
+ @if errorlevel 1 goto :BAD\r
+)\r
+\r
+%LJLIB% %TARGETLIB% lj_*.o lib_*.o\r
+@if errorlevel 1 goto :BAD\r
+@goto :NOAMALG\r
+:AMALG\r
+%LJCOMPILE% ljamalg.c\r
+@if errorlevel 1 goto :BAD\r
+%LJLIB% %TARGETLIB% ljamalg.o lj_vm.o\r
+@if errorlevel 1 goto :BAD\r
+:NOAMALG\r
+\r
+@del *.o *.obj *.manifest minilua.exe buildvm.exe\r
+@echo.\r
+@echo === Successfully built LuaJIT for PS5 ===\r
+\r
+@goto :END\r
+:BAD\r
+@echo.\r
+@echo *******************************************************\r
+@echo *** Build FAILED -- Please check the error messages ***\r
+@echo *******************************************************\a\r
+@goto :END\r
+:FAIL\r
+@echo To run this script you must open a "Visual Studio .NET Command Prompt"\r
+@echo (64 bit host compiler). The PS5 Prospero SDK must be installed, too.\r
+:END\r
--- /dev/null
+@rem Script to build LuaJIT with the Xbox One SDK.\r
+@rem Donated to the public domain.\r
+@rem\r
+@rem Open a "Visual Studio .NET Command Prompt" (64 bit host compiler)\r
+@rem Then cd to this directory and run this script.\r
+\r
+@if not defined INCLUDE goto :FAIL\r
+@if not defined DurangoXDK goto :FAIL\r
+\r
+@setlocal\r
+@echo ---- Host compiler ----\r
+@set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE\r
+@set LJLINK=link /nologo\r
+@set LJMT=mt /nologo\r
+@set DASMDIR=..\dynasm\r
+@set DASM=%DASMDIR%\dynasm.lua\r
+@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c\r
+\r
+%LJCOMPILE% host\minilua.c\r
+@if errorlevel 1 goto :BAD\r
+%LJLINK% /out:minilua.exe minilua.obj\r
+@if errorlevel 1 goto :BAD\r
+if exist minilua.exe.manifest^\r
+ %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe\r
+\r
+@rem Error out for 64 bit host compiler\r
+@minilua\r
+@if not errorlevel 8 goto :FAIL\r
+\r
+@set DASMFLAGS=-D WIN -D FFI -D P64\r
+minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h vm_x64.dasc\r
+@if errorlevel 1 goto :BAD\r
+\r
++git show -s --format=%ct >luajit_relver.txt\r
++minilua host\genversion.lua\r
++\r
+%LJCOMPILE% /I "." /I %DASMDIR% /D_DURANGO host\buildvm*.c\r
+@if errorlevel 1 goto :BAD\r
+%LJLINK% /out:buildvm.exe buildvm*.obj\r
+@if errorlevel 1 goto :BAD\r
+if exist buildvm.exe.manifest^\r
+ %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe\r
+\r
+buildvm -m peobj -o lj_vm.obj\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m libdef -o lj_libdef.h %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m recdef -o lj_recdef.h %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m folddef -o lj_folddef.h lj_opt_fold.c\r
+@if errorlevel 1 goto :BAD\r
+\r
+@echo ---- Cross compiler ----\r
+\r
+@set CWD=%cd%\r
+@call "%DurangoXDK%\xdk\DurangoVars.cmd" XDK\r
+@cd /D "%CWD%"\r
+@shift\r
+\r
+@set LJCOMPILE="cl" /nologo /c /W3 /GF /Gm- /GR- /GS- /Gy /openmp- /D_CRT_SECURE_NO_DEPRECATE /D_LIB /D_UNICODE /D_DURANGO\r
+@set LJLIB="lib" /nologo\r
+\r
+@if "%1"=="debug" (\r
+ @shift\r
+ @set LJCOMPILE=%LJCOMPILE% /Zi /MDd /Od\r
+ @set LJLINK=%LJLINK% /debug \r
+) else (\r
+ @set LJCOMPILE=%LJCOMPILE% /MD /O2 /DNDEBUG\r
+)\r
+\r
+@if "%1"=="amalg" goto :AMALG\r
+%LJCOMPILE% /DLUA_BUILD_AS_DLL lj_*.c lib_*.c\r
+@if errorlevel 1 goto :BAD\r
+%LJLIB% /OUT:luajit.lib lj_*.obj lib_*.obj\r
+@if errorlevel 1 goto :BAD\r
+@goto :NOAMALG\r
+:AMALG\r
+%LJCOMPILE% /DLUA_BUILD_AS_DLL ljamalg.c\r
+@if errorlevel 1 goto :BAD\r
+%LJLIB% /OUT:luajit.lib ljamalg.obj lj_vm.obj\r
+@if errorlevel 1 goto :BAD\r
+:NOAMALG\r
+\r
+@del *.obj *.manifest minilua.exe buildvm.exe\r
+@echo.\r
+@echo === Successfully built LuaJIT for Xbox One ===\r
+\r
+@goto :END\r
+:BAD\r
+@echo.\r
+@echo *******************************************************\r
+@echo *** Build FAILED -- Please check the error messages ***\r
+@echo *******************************************************\r
+@goto :END\r
+:FAIL\r
+@echo To run this script you must open a "Visual Studio .NET Command Prompt"\r
+@echo (64 bit host compiler). The Xbox One SDK must be installed, too.\r
+:END\r