<h2 id="cross">Cross-compiling LuaJIT</h2>
<p>
+First, let's clear up some terminology:
+</p>
+<ul>
+<li>Host: This is your development system, usually based on a x64 or x86 CPU.</li>
+<li>Target: This is the target system you want LuaJIT to run on, e.g. Android/ARM.</li>
+<li>Toolchain: This comprises a C compiler, linker, assembler and a matching C library.</li>
+<li>Host (or system) toolchain: This is the toolchain used to build native binaries for your host system.</li>
+<li>Cross-compile toolchain: This is the toolchain used to build binaries for the target system. They can only be run on the target system.</li>
+</ul>
+<p>
The GNU Makefile-based build system allows cross-compiling on any host
-for any supported target, as long as both architectures have the same
-pointer size. If you want to cross-compile to any 32 bit target on an
-x64 OS, you need to install the multilib development package (e.g.
-<tt>libc6-dev-i386</tt> on Debian/Ubuntu) and build a 32 bit host part
-(<tt>HOST_CC="gcc -m32"</tt>). On some distro versions, multilib conflicts
-with cross-compilers. The workaround is to install the x86 cross-compiler
-package <tt>gcc-i686-linux-gnu</tt> and use it to build the host part
-(<tt>HOST_CC=i686-linux-gnu-gcc</tt>).
+for any supported target:
</p>
+<ul>
+<li>Yes, you need a toolchain for both your host <em>and</em> your target!</li>
+<li>Both host and target architectures must have the same pointer size.</li>
+<li>E.g. if you want to cross-compile to a 32 bit target on a 64 bit host, you need to install the multilib development package (e.g. <tt>libc6-dev-i386</tt> on Debian/Ubuntu) and build a 32 bit host part (<tt>HOST_CC="gcc -m32"</tt>).</li>
++<li>On some distro versions, multilib conflicts with cross-compilers. The workaround is to install the x86 cross-compiler package <tt>gcc-i686-linux-gnu</tt> and use it to build the host part (<tt>HOST_CC=i686-linux-gnu-gcc</tt>).</li>
+<li>64 bit targets always require compilation on a 64 bit host.</li>
+</ul>
<p>
You need to specify <tt>TARGET_SYS</tt> whenever the host OS and the
-target OS differ, or you'll get assembler or linker errors. E.g. if
-you're compiling on a Windows or macOS host for embedded Linux or Android,
-you need to add <tt>TARGET_SYS=Linux</tt> to the examples below. For a
-minimal target OS, you may need to disable the built-in allocator in
-<tt>src/Makefile</tt> and use <tt>TARGET_SYS=Other</tt>. Don't forget to
-specify the same <tt>TARGET_SYS</tt> for the install step, too.
+target OS differ, or you'll get assembler or linker errors:
</p>
+<ul>
+<li>E.g. if you're compiling on a Windows or macOS host for embedded Linux or Android, you need to add <tt>TARGET_SYS=Linux</tt> to the examples below.</li>
+<li>For a minimal target OS, you may need to disable the built-in allocator in <tt>src/Makefile</tt> and use <tt>TARGET_SYS=Other</tt>.</li>
+<li>Don't forget to specify the same <tt>TARGET_SYS</tt> for the install step, too.</li>
+</ul>
<p>
-The examples below only show some popular targets — please check
-the comments in <tt>src/Makefile</tt> for more details.
+Here are some examples where host and target have the same CPU:
</p>
<pre class="code">
# Cross-compile to a 32 bit binary on a multilib x64 OS