bd->fb_bl_on[node] = true;
if (!bd->use_count++) {
bd->props.state &= ~BL_CORE_FBBLANK;
- bd->props.fb_blank = FB_BLANK_UNBLANK;
backlight_update_status(bd);
}
} else if (fb_blank != FB_BLANK_UNBLANK && bd->fb_bl_on[node]) {
bd->fb_bl_on[node] = false;
if (!(--bd->use_count)) {
bd->props.state |= BL_CORE_FBBLANK;
- bd->props.fb_blank = fb_blank;
backlight_update_status(bd);
}
}
props.scale = BACKLIGHT_SCALE_LINEAR;
props.type = BACKLIGHT_RAW;
props.power = FB_BLANK_UNBLANK;
- props.fb_blank = FB_BLANK_UNBLANK;
chip->bl = devm_backlight_device_register(dev, "mp3309c", dev, chip,
&mp3309c_bl_ops, &props);
if (IS_ERR(chip->bl))
*/
int power;
- /**
- * @fb_blank: The power state from the FBIOBLANK ioctl.
- *
- * When the FBIOBLANK ioctl is called @fb_blank is set to the
- * blank parameter and the update_status() operation is called.
- *
- * When the backlight device is enabled @fb_blank is set
- * to FB_BLANK_UNBLANK. When the backlight device is disabled
- * @fb_blank is set to FB_BLANK_POWERDOWN.
- *
- * Backlight drivers should avoid using this property. It has been
- * replaced by state & BL_CORE_FBLANK (although most drivers should
- * use backlight_is_blank() as the preferred means to get the blank
- * state).
- *
- * fb_blank is deprecated and will be removed.
- */
- int fb_blank;
-
/**
* @type: The type of backlight supported.
*
return 0;
bd->props.power = FB_BLANK_UNBLANK;
- bd->props.fb_blank = FB_BLANK_UNBLANK;
bd->props.state &= ~BL_CORE_FBBLANK;
return backlight_update_status(bd);
return 0;
bd->props.power = FB_BLANK_POWERDOWN;
- bd->props.fb_blank = FB_BLANK_POWERDOWN;
bd->props.state |= BL_CORE_FBBLANK;
return backlight_update_status(bd);
* Display is expected to be blank if any of these is true::
*
* 1) if power in not UNBLANK
- * 2) if fb_blank is not UNBLANK
- * 3) if state indicate BLANK or SUSPENDED
+ * 2) if state indicate BLANK or SUSPENDED
*
* Returns true if display is expected to be blank, false otherwise.
*/
static inline bool backlight_is_blank(const struct backlight_device *bd)
{
return bd->props.power != FB_BLANK_UNBLANK ||
- bd->props.fb_blank != FB_BLANK_UNBLANK ||
bd->props.state & (BL_CORE_SUSPENDED | BL_CORE_FBBLANK);
}