I noticed some comments that mentions "objstack". The type is
actually "obstack". This patch fixes the typos.
/* Construct a physname for the given DIE in CU. NAME may either be
from a previous call to dwarf2_name or NULL. The result will be
- allocated on the objfile_objstack or NULL if the DIE does not have a
+ allocated on the objfile_obstack or NULL if the DIE does not have a
name.
The output string will be canonicalized (if C++). */
if (curr_node->prop_kind == kind)
{
/* Update the linked list but don't free anything.
- The property was allocated on objstack and it is not known
+ The property was allocated on obstack and it is not known
if we are on top of it. Nevertheless, everything is released
- when the complete objstack is freed. */
+ when the complete obstack is freed. */
if (NULL == prev_node)
this->main_type->dyn_prop_list = curr_node->next;
else