The RB bitmap width per SA may be 0x1 for some ASICs.
Use the actual bitmap of SA instead of 0x3 to determine
the active RB bitmap.
Signed-off-by: Tim Huang <tim.huang@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
static void gfx_v11_0_setup_rb(struct amdgpu_device *adev)
{
+ u32 rb_bitmap_per_sa;
u32 rb_bitmap_width_per_sa;
u32 max_sa;
u32 active_sa_bitmap;
adev->gfx.config.max_sh_per_se;
rb_bitmap_width_per_sa = adev->gfx.config.max_backends_per_se /
adev->gfx.config.max_sh_per_se;
+ rb_bitmap_per_sa = amdgpu_gfx_create_bitmask(rb_bitmap_width_per_sa);
+
for (i = 0; i < max_sa; i++) {
if (active_sa_bitmap & (1 << i))
- active_rb_bitmap |= (0x3 << (i * rb_bitmap_width_per_sa));
+ active_rb_bitmap |= (rb_bitmap_per_sa << (i * rb_bitmap_width_per_sa));
}
active_rb_bitmap &= global_active_rb_bitmap;