The shader L1 cache is a writeback cache for shader loads/stores
and thus must be flushed before any BOs backing the shader buffers
are potentially freed.
Cc: stable@vger.kernel.org
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
} else {
CMD_LOAD_STATE(buffer, VIVS_GL_FLUSH_CACHE,
VIVS_GL_FLUSH_CACHE_DEPTH |
- VIVS_GL_FLUSH_CACHE_COLOR);
+ VIVS_GL_FLUSH_CACHE_COLOR |
+ VIVS_GL_FLUSH_CACHE_SHADER_L1);
if (has_blt) {
CMD_LOAD_STATE(buffer, VIVS_BLT_ENABLE, 0x1);
CMD_LOAD_STATE(buffer, VIVS_BLT_SET_COMMAND, 0x1);