}
const endCallBack = () => {
- if (this._config.pause === 'hover') {
- // If it's a touch-enabled device, mouseenter/leave are fired as
- // part of the mouse compatibility events on first tap - the carousel
- // would stop cycling until user tapped out of it;
- // here, we listen for touchend, explicitly pause the carousel
- // (as if it's the second time we tap on it, mouseenter compat event
- // is NOT fired) and after a timeout (to allow for mouse compatibility
- // events to fire) we explicitly restart cycling
-
- this.pause()
- if (this.touchTimeout) {
- clearTimeout(this.touchTimeout)
- }
-
- this.touchTimeout = setTimeout(event => this.cycle(event), TOUCHEVENT_COMPAT_WAIT + this._config.interval)
+ if (this._config.pause !== 'hover') {
+ return
}
+
+ // If it's a touch-enabled device, mouseenter/leave are fired as
+ // part of the mouse compatibility events on first tap - the carousel
+ // would stop cycling until user tapped out of it;
+ // here, we listen for touchend, explicitly pause the carousel
+ // (as if it's the second time we tap on it, mouseenter compat event
+ // is NOT fired) and after a timeout (to allow for mouse compatibility
+ // events to fire) we explicitly restart cycling
+
+ this.pause()
+ if (this.touchTimeout) {
+ clearTimeout(this.touchTimeout)
+ }
+
+ this.touchTimeout = setTimeout(event => this.cycle(event), TOUCHEVENT_COMPAT_WAIT + this._config.interval)
}
const swipeConfig = {
for (let { target } = event; target && target !== this; target = target.parentNode) {
for (const domElement of domElements) {
- if (domElement === target) {
- event.delegateTarget = target
+ if (domElement !== target) {
+ continue
+ }
- if (handler.oneOff) {
- EventHandler.off(element, event.type, selector, fn)
- }
+ event.delegateTarget = target
- return fn.apply(target, [event])
+ if (handler.oneOff) {
+ EventHandler.off(element, event.type, selector, fn)
}
+
+ return fn.apply(target, [event])
}
}