NULL, NULL, (Property *)prop);
}
-void device_class_set_props(DeviceClass *dc, const Property *props)
+void (device_class_set_props)(DeviceClass *dc, const Property *props)
{
const Property *prop;
* This will add a set of properties to the object. It will fault if
* you attempt to add an existing property defined by a parent class.
* To modify an inherited property you need to use????
+ *
+ * Validate that @props has at least one Property plus the terminator.
+ * Validate that the array is terminated at compile-time (with -O2),
+ * which requires the array to be const.
*/
void device_class_set_props(DeviceClass *dc, const Property *props);
+#define device_class_set_props(dc, props) \
+ do { \
+ QEMU_BUILD_BUG_ON(sizeof(props) != sizeof(const Property *) && \
+ sizeof(props) < 2 * sizeof(Property)); \
+ if (sizeof(props) != sizeof(const Property *)) { \
+ size_t props_count_ = sizeof(props) / sizeof(Property) - 1; \
+ if ((props)[props_count_].name != NULL) { \
+ qemu_build_not_reached(); \
+ } \
+ } \
+ (device_class_set_props)((dc), (props)); \
+ } while (0)
+
/**
* device_class_set_parent_realize() - set up for chaining realize fns
* @dc: The device class
DeviceClass *dc = DEVICE_CLASS(klass);
dc->user_creatable = false;
- device_class_set_props(dc, migration_properties);
+ (device_class_set_props)(dc, migration_properties);
}
static void migration_instance_finalize(Object *obj)