* We are done with the response, and we are either still receiving request
* body (early response!) or have already stopped receiving anything.
*
- * If we are still receiving, then clientParseRequest() below will fail.
+ * If we are still receiving, then parseRequests() below will fail.
* (XXX: but then we will call readNextRequest() which may succeed and
* execute a smuggled request as we are not done with the current request).
*
* Attempt to parse a request from the request buffer.
* If we've been fed a pipelined request it may already
* be in our read buffer.
- *
- \par
- * This needs to fall through - if we're unlucky and parse the _last_ request
- * from our read buffer we may never re-register for another client read.
*/
- if (clientParseRequests()) {
- debugs(33, 3, clientConnection << ": parsed next request from buffer");
- }
+ parseRequests();
- /** \par
- * Either we need to kick-start another read or, if we have
- * a half-closed connection, kill it after the last request.
- * This saves waiting for half-closed connections to finished being
- * half-closed _AND_ then, sometimes, spending "Timeout" time in
- * the keepalive "Waiting for next request" state.
- */
- if (commIsHalfClosed(clientConnection->fd) && pipeline.empty()) {
- debugs(33, 3, "half-closed client with no pending requests, closing");
- clientConnection->close();
+ if (!isOpen())
return;
- }
/** \par
* At this point we either have a parsed request (which we've
resetReadTimeout(Config.Timeout.request);
}
-/**
- * Attempt to parse one or more requests from the input buffer.
- * Returns true after completing parsing of at least one request [header]. That
- * includes cases where parsing ended with an error (e.g., a huge request).
- */
-bool
-ConnStateData::clientParseRequests()
+/// Attempt to parse one or more requests from the input buffer.
+/// May close the connection.
+void
+ConnStateData::parseRequests()
{
- bool parsed_req = false;
-
debugs(33, 5, clientConnection << ": attempting to parse");
// Loop while we have read bytes that are not needed for producing the body
processParsedRequest(context);
- parsed_req = true; // XXX: do we really need to parse everything right NOW ?
-
if (context->mayUseConnection()) {
debugs(33, 3, "Not parsing new requests, as this request may need the connection");
break;
}
}
- /* XXX where to 'finish' the parsing pass? */
- return parsed_req;
+ debugs(33, 7, "buffered leftovers: " << inBuf.length());
+
+ if (isOpen() && commIsHalfClosed(clientConnection->fd)) {
+ if (pipeline.empty()) {
+ // we processed what we could parse, and no more data is coming
+ debugs(33, 5, "closing half-closed without parsed requests: " << clientConnection);
+ clientConnection->close();
+ } else {
+ // we parsed what we could, and no more data is coming
+ debugs(33, 5, "monitoring half-closed while processing parsed requests: " << clientConnection);
+ flags.readMore = false; // may already be false
+ }
+ }
}
void
if (pipeline.empty())
fd_note(clientConnection->fd, "Reading next request");
- if (!clientParseRequests()) {
- if (!isOpen())
- return;
- // We may get here if the client half-closed after sending a partial
- // request. See doClientRead() and shouldCloseOnEof().
- // XXX: This partially duplicates ConnStateData::kick().
- if (pipeline.empty() && commIsHalfClosed(clientConnection->fd)) {
- debugs(33, 5, clientConnection << ": half-closed connection, no completed request parsed, connection closing.");
- clientConnection->close();
- return;
- }
- }
+ parseRequests();
if (!isOpen())
return;
startPinnedConnectionMonitoring();
if (pipeline.empty())
- kick(); // in case clientParseRequests() was blocked by a busy pic.connection
+ kick(); // in case parseRequests() was blocked by a busy pic.connection
}
/// Forward future client requests using the given server connection.