Destroying a hung user queue issues a MES REMOVE_QUEUE that times out,
The destroy path only logged the error and freed the queue, so the
next userq submission failed and forced a GPU reset attributed to an innocent workload.
Kick the userq reset work when unmap fails so the GPU is recovered at
destroy time.
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Jesse Zhang <Jesse.Zhang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit
8396b9de4198a54ec4760a94a179347540a9764d)
Cc: stable@vger.kernel.org
amdgpu_userq_cleanup(queue);
mutex_unlock(&uq_mgr->userq_mutex);
+ /*
+ * A failed unmap means MES could not remove the hung queue and is now
+ * unresponsive. Recover the GPU here so the wedged MES does not fail
+ * the next, unrelated queue submission and trigger a reset attributed
+ * to an innocent workload.
+ */
+ if (r)
+ queue_work(adev->reset_domain->wq, &uq_mgr->reset_work);
+
cancel_delayed_work_sync(&queue->hang_detect_work);
uq_funcs->mqd_destroy(queue);
queue->userq_mgr = NULL;