-C Fix\sharmless\scompiler\swarnings.
-D 2022-03-31T16:09:13.558
+C Rename\sVdbe.iVdbeMagic\sto\seVdbeState.\s\sRemove\sunnecessary\sstates.\s\sThis\sis\na\spreliminary\sstep\stoward\ssplitting\sRUN_STATE\sout\sinto\sseveral\sother\sstates.
+D 2022-03-31T20:04:49.855
F .fossil-settings/empty-dirs dbb81e8fc0401ac46a1491ab34a7f2c7c0452f2f06b54ebb845d024ca8283ef1
F .fossil-settings/ignore-glob 35175cdfcf539b2318cb04a9901442804be81cd677d8b889fcc9149c21f239ea
F LICENSE.md df5091916dbb40e6e9686186587125e1b2ff51f022cc334e886c19a0e9982724
F src/utf.c ee39565f0843775cc2c81135751ddd93eceb91a673ea2c57f61c76f288b041a0
F src/util.c 602fe229f32a96ceccae4f40824129669582096f7c355f53dbac156c9fecef23
F src/vacuum.c 6c38ddc52f0619865c91dae9c441d4d48bf3040d7dc1bc5b22da1e45547ed0b3
-F src/vdbe.c af4a5e9d64dbcc484be1fa4609b655577f81ee2cd40b61e96bece6d43718ae91
+F src/vdbe.c c7982c468cf39e3ad690da427aa72d43744debc32cea943849b688c17dfe2bff
F src/vdbe.h a1d0e3b934e835e73edd146f2e7c4eadb711b5c9875c18159a57483fd78e550e
-F src/vdbeInt.h 8dd91427155a38ec06e9ecbde07e33f21bc02e101625191e7613f883e379a363
-F src/vdbeapi.c d41dedcf05f4b0ee3f0a2ce4f8316631fef5391c2d5705b4a0b48156b8061c0b
-F src/vdbeaux.c 45a94316496a200a1d3a29b014fbbc7fc44860c026f768b2d0fcc108e92536d4
+F src/vdbeInt.h fe6987d90048eee26bf0e9a2498ff3f2c5d4149b0d6e78b9fcc6bce13274faae
+F src/vdbeapi.c 0bfeb0ebfb2b064b97bcb389a92f9f819bacc2ae70c819c6976157616f48c31c
+F src/vdbeaux.c 4260b1016c9e47a20c75f7d311c4bf1fe5b0efa9dafa2f72f7959fcb0517792b
F src/vdbeblob.c 5e61ce31aca17db8fb60395407457a8c1c7fb471dde405e0cd675974611dcfcd
F src/vdbemem.c 512499e51eb7cbe1d886031f19ab6f3e05655a0b25655991af01b61a631a78f7
F src/vdbesort.c 43756031ca7430f7aec3ef904824a7883c4ede783e51f280d99b9b65c0796e35
F vsixtest/vsixtest.vcxproj.data 2ed517e100c66dc455b492e1a33350c1b20fbcdc
F vsixtest/vsixtest.vcxproj.filters 37e51ffedcdb064aad6ff33b6148725226cd608e
F vsixtest/vsixtest_TemporaryKey.pfx e5b1b036facdb453873e7084e1cae9102ccc67a0
-P f2d9262e4427ab37ba26c004fc7a4790c86c1856d695a6b4ec3e72732ea54c09
-R d2182f02ef1334fdc5f699b0ef49ddd5
+P b916087aacba53530d2bd19eef2a4fd7a253bf7fa87b49e0df17f7987d7164ae
+R 3c60b6ccbc6ab91e39cbf56c4038bfa8
+T *branch * vdbe-state-refactor
+T *sym-vdbe-state-refactor *
+T -sym-trunk *
U drh
-Z 8f84c3af05b1ca72966bc5e0edb8cacb
+Z 839815ce9594c9953a4b8872bf63aa11
# Remove this line to create a well-formed Fossil manifest.
-b916087aacba53530d2bd19eef2a4fd7a253bf7fa87b49e0df17f7987d7164ae
\ No newline at end of file
+ff91191d232305d44ae6c0fbca2542a749422dc716fa1fd5d54f58c7d6052c14
\ No newline at end of file
#endif
/*** INSERT STACK UNION HERE ***/
- assert( p->iVdbeMagic==VDBE_MAGIC_RUN ); /* sqlite3_step() verifies this */
+ assert( p->eVdbeState==VDBE_RUN_STATE ); /* sqlite3_step() verifies this */
sqlite3VdbeEnter(p);
#ifndef SQLITE_OMIT_PROGRESS_CALLBACK
if( db->xProgress ){
Vdbe *pPrev,*pNext; /* Linked list of VDBEs with the same Vdbe.db */
Parse *pParse; /* Parsing context used to create this Vdbe */
ynVar nVar; /* Number of entries in aVar[] */
- u32 iVdbeMagic; /* Magic number defining state of the SQL statement */
int nMem; /* Number of memory locations currently allocated */
int nCursor; /* Number of slots in apCsr[] */
u32 cacheCtr; /* VdbeCursor row cache generation counter */
u8 minWriteFileFormat; /* Minimum file format for writable database files */
u8 prepFlags; /* SQLITE_PREPARE_* flags */
u8 doingRerun; /* True if rerunning after an auto-reprepare */
+ u8 eVdbeState; /* On of the VDBE_*_STATE values */
bft expired:2; /* 1: recompile VM immediately 2: when convenient */
bft explain:2; /* True if EXPLAIN present on SQL command */
bft changeCntOn:1; /* True to update the change-counter */
};
/*
-** The following are allowed values for Vdbe.magic
+** The following are allowed values for Vdbe.eVdbeState
*/
-#define VDBE_MAGIC_INIT 0x16bceaa5 /* Building a VDBE program */
-#define VDBE_MAGIC_RUN 0x2df20da3 /* VDBE is ready to execute */
-#define VDBE_MAGIC_HALT 0x319c2973 /* VDBE has completed execution */
-#define VDBE_MAGIC_RESET 0x48fa9f76 /* Reset and ready to run again */
-#define VDBE_MAGIC_DEAD 0x5606c3c8 /* The VDBE has been deallocated */
+#define VDBE_INIT_STATE 0 /* Prepared statement under construction */
+#define VDBE_READY_STATE 1 /* Ready to run but not yet started */
+#define VDBE_RUN_STATE 2 /* Run in progress */
+#define VDBE_HALT_STATE 3 /* Finished. Need reset() or finalize() */
/*
** Structure used to store the context required by the
int rc;
assert(p);
- if( p->iVdbeMagic!=VDBE_MAGIC_RUN ){
+ if( p->eVdbeState!=VDBE_RUN_STATE ){
/* We used to require that sqlite3_reset() be called before retrying
** sqlite3_step() after any error or after SQLITE_DONE. But beginning
** with version 3.7.0, we changed this so that sqlite3_reset() would
return SQLITE_MISUSE_BKPT;
}
sqlite3_mutex_enter(p->db->mutex);
- if( p->iVdbeMagic!=VDBE_MAGIC_RUN || p->pc>=0 ){
+ if( p->eVdbeState!=VDBE_RUN_STATE || p->pc>=0 ){
sqlite3Error(p->db, SQLITE_MISUSE);
sqlite3_mutex_leave(p->db->mutex);
sqlite3_log(SQLITE_MISUSE,
*/
int sqlite3_stmt_busy(sqlite3_stmt *pStmt){
Vdbe *v = (Vdbe*)pStmt;
- return v!=0 && v->iVdbeMagic==VDBE_MAGIC_RUN && v->pc>=0;
+ return v!=0 && v->eVdbeState==VDBE_RUN_STATE && v->pc>=0;
}
/*
p->pNext = db->pVdbe;
p->pPrev = 0;
db->pVdbe = p;
- p->iVdbeMagic = VDBE_MAGIC_INIT;
+ assert( p->eVdbeState==VDBE_INIT_STATE );
p->pParse = pParse;
pParse->pVdbe = p;
assert( pParse->aLabel==0 );
VdbeOp *pOp;
i = p->nOp;
- assert( p->iVdbeMagic==VDBE_MAGIC_INIT );
+ assert( p->eVdbeState==VDBE_INIT_STATE );
assert( op>=0 && op<0xff );
if( p->nOpAlloc<=i ){
return growOp3(p, op, p1, p2, p3);
void sqlite3VdbeResolveLabel(Vdbe *v, int x){
Parse *p = v->pParse;
int j = ADDR(x);
- assert( v->iVdbeMagic==VDBE_MAGIC_INIT );
+ assert( v->eVdbeState==VDBE_INIT_STATE );
assert( j<-p->nLabel );
assert( j>=0 );
#ifdef SQLITE_DEBUG
** Return the address of the next instruction to be inserted.
*/
int sqlite3VdbeCurrentAddr(Vdbe *p){
- assert( p->iVdbeMagic==VDBE_MAGIC_INIT );
+ assert( p->eVdbeState==VDBE_INIT_STATE );
return p->nOp;
}
int i;
VdbeOp *pOut, *pFirst;
assert( nOp>0 );
- assert( p->iVdbeMagic==VDBE_MAGIC_INIT );
+ assert( p->eVdbeState==VDBE_INIT_STATE );
if( p->nOp + nOp > p->nOpAlloc && growOpArray(p, nOp) ){
return 0;
}
sqlite3 *db;
assert( p!=0 );
db = p->db;
- assert( p->iVdbeMagic==VDBE_MAGIC_INIT );
+ assert( p->eVdbeState==VDBE_INIT_STATE );
assert( p->aOp!=0 || db->mallocFailed );
if( db->mallocFailed ){
if( n!=P4_VTAB ) freeP4(db, n, (void*)*(char**)&zP4);
/* C89 specifies that the constant "dummy" will be initialized to all
** zeros, which is correct. MSVC generates a warning, nevertheless. */
static VdbeOp dummy; /* Ignore the MSVC warning about no initializer */
- assert( p->iVdbeMagic==VDBE_MAGIC_INIT );
+ assert( p->eVdbeState==VDBE_INIT_STATE );
if( addr<0 ){
addr = p->nOp - 1;
}
Op *pOp; /* Current opcode */
assert( p->explain );
- assert( p->iVdbeMagic==VDBE_MAGIC_RUN );
+ assert( p->eVdbeState==VDBE_RUN_STATE );
assert( p->rc==SQLITE_OK || p->rc==SQLITE_BUSY || p->rc==SQLITE_NOMEM );
/* Even though this opcode does not use dynamic strings for
int i;
#endif
assert( p!=0 );
- assert( p->iVdbeMagic==VDBE_MAGIC_INIT || p->iVdbeMagic==VDBE_MAGIC_RESET );
+ assert( p->eVdbeState==VDBE_INIT_STATE || p->eVdbeState==VDBE_HALT_STATE );
/* There should be at least one opcode.
*/
assert( p->nOp>0 );
- /* Set the magic to VDBE_MAGIC_RUN sooner rather than later. */
- p->iVdbeMagic = VDBE_MAGIC_RUN;
+ p->eVdbeState = VDBE_RUN_STATE;
#ifdef SQLITE_DEBUG
for(i=0; i<p->nMem; i++){
assert( p!=0 );
assert( p->nOp>0 );
assert( pParse!=0 );
- assert( p->iVdbeMagic==VDBE_MAGIC_INIT );
+ assert( p->eVdbeState==VDBE_INIT_STATE );
assert( pParse==p->pParse );
p->pVList = pParse->pVList;
pParse->pVList = 0;
** one, or the complete transaction if there is no statement transaction.
*/
- if( p->iVdbeMagic!=VDBE_MAGIC_RUN ){
+ if( p->eVdbeState!=VDBE_RUN_STATE ){
return SQLITE_OK;
}
if( db->mallocFailed ){
assert( db->nVdbeRead>=db->nVdbeWrite );
assert( db->nVdbeWrite>=0 );
}
- p->iVdbeMagic = VDBE_MAGIC_HALT;
+ p->eVdbeState = VDBE_HALT_STATE;
checkActiveVdbeCnt(db);
if( db->mallocFailed ){
p->rc = SQLITE_NOMEM_BKPT;
** again.
**
** To look at it another way, this routine resets the state of the
-** virtual machine from VDBE_MAGIC_RUN or VDBE_MAGIC_HALT back to
-** VDBE_MAGIC_INIT.
+** virtual machine from VDBE_RUN_STATE or VDBE_HALT_STATE back to
+** VDBE_READY_STATE.
*/
int sqlite3VdbeReset(Vdbe *p){
#if defined(SQLITE_DEBUG) || defined(VDBE_PROFILE)
}
}
#endif
- p->iVdbeMagic = VDBE_MAGIC_RESET;
return p->rc & db->errMask;
}
*/
int sqlite3VdbeFinalize(Vdbe *p){
int rc = SQLITE_OK;
- if( p->iVdbeMagic==VDBE_MAGIC_RUN || p->iVdbeMagic==VDBE_MAGIC_HALT ){
+ if( p->eVdbeState==VDBE_RUN_STATE || p->eVdbeState==VDBE_HALT_STATE ){
rc = sqlite3VdbeReset(p);
assert( (rc & p->db->errMask)==rc );
}
vdbeFreeOpArray(db, pSub->aOp, pSub->nOp);
sqlite3DbFree(db, pSub);
}
- if( p->iVdbeMagic!=VDBE_MAGIC_INIT ){
+ if( p->eVdbeState!=VDBE_INIT_STATE ){
releaseMemArray(p->aVar, p->nVar);
if( p->pVList ) sqlite3DbFreeNN(db, p->pVList);
if( p->pFree ) sqlite3DbFreeNN(db, p->pFree);
if( p->pNext ){
p->pNext->pPrev = p->pPrev;
}
- p->iVdbeMagic = VDBE_MAGIC_DEAD;
- p->db = 0;
sqlite3DbFreeNN(db, p);
}