Rust Binder wants to use inline bitmaps whenever possible to avoid
allocations, so introduce a constructor for an IdPool with arbitrary
capacity that stores the bitmap inline.
The existing constructor could be renamed to with_capacity() to match
constructors for other similar types, but it is removed as there is
currently no user for it.
[Miguel: rust: id_pool: fix broken intra-doc link]
Acked-by: Yury Norov (NVIDIA) <yury.norov@gmail.com>
Reviewed-by: Burak Emir <bqe@google.com>
Reviewed-by: Danilo Krummrich <dakr@kernel.org>
Signed-off-by: Alice Ryhl <aliceryhl@google.com>
Signed-off-by: Yury Norov (NVIDIA) <yury.norov@gmail.com>
}
impl IdPool {
+ /// Constructs a new [`IdPool`].
+ ///
+ /// The pool will have a capacity of [`MAX_INLINE_LEN`].
+ ///
+ /// [`MAX_INLINE_LEN`]: BitmapVec::MAX_INLINE_LEN
+ #[inline]
+ pub fn new() -> Self {
+ Self {
+ map: BitmapVec::new_inline(),
+ }
+ }
+
/// Constructs a new [`IdPool`] with space for a specific number of bits.
///
/// A capacity below [`MAX_INLINE_LEN`] is adjusted to [`MAX_INLINE_LEN`].
self.map.clear_bit(id);
}
}
+
+impl Default for IdPool {
+ #[inline]
+ fn default() -> Self {
+ Self::new()
+ }
+}