}
/* minimum acceptable cfb stride in bytes, assuming 1:1 compression limit */
-static unsigned int skl_fbc_min_cfb_stride(const struct intel_plane_state *plane_state)
+static unsigned int skl_fbc_min_cfb_stride(struct intel_display *display,
+ unsigned int width)
{
- struct intel_display *display = to_intel_display(plane_state->uapi.plane->dev);
unsigned int limit = 4; /* 1:4 compression limit is the worst case */
unsigned int cpp = 4; /* FBC always 4 bytes per pixel */
- unsigned int width = drm_rect_width(&plane_state->uapi.src) >> 16;
unsigned int height = 4; /* FBC segment is 4 lines */
unsigned int stride;
}
/* properly aligned cfb stride in bytes, assuming 1:1 compression limit */
-static unsigned int intel_fbc_cfb_stride(const struct intel_plane_state *plane_state)
+static unsigned int _intel_fbc_cfb_stride(struct intel_display *display,
+ unsigned int width, unsigned int stride)
{
- struct intel_display *display = to_intel_display(plane_state->uapi.plane->dev);
- unsigned int stride = intel_fbc_plane_cfb_stride(plane_state);
-
/*
* At least some of the platforms require each 4 line segment to
* be 512 byte aligned. Aligning each line to 512 bytes guarantees
* that regardless of the compression limit we choose later.
*/
if (DISPLAY_VER(display) >= 9)
- return max(ALIGN(stride, 512), skl_fbc_min_cfb_stride(plane_state));
+ return max(ALIGN(stride, 512), skl_fbc_min_cfb_stride(display, width));
else
return stride;
}
+static unsigned int intel_fbc_cfb_stride(const struct intel_plane_state *plane_state)
+{
+ struct intel_display *display = to_intel_display(plane_state->uapi.plane->dev);
+ unsigned int stride = intel_fbc_plane_cfb_stride(plane_state);
+ unsigned int width = drm_rect_width(&plane_state->uapi.src) >> 16;
+
+ return _intel_fbc_cfb_stride(display, width, stride);
+}
+
static unsigned int intel_fbc_cfb_size(const struct intel_plane_state *plane_state)
{
struct intel_display *display = to_intel_display(plane_state->uapi.plane->dev);