--- /dev/null
+/*
+** 2018-05-25
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This file implements an alternative R-Tree virtual table that
+** uses polygons to express the boundaries of 2-dimensional objects.
+**
+** This file is #include-ed onto the end of "rtree.c" so that it has
+** access to all of the R-Tree internals.
+*/
+#include <stdlib.h>
+
+/* Enable -DGEOPOLY_ENABLE_DEBUG for debugging facilities */
+#ifdef GEOPOLY_ENABLE_DEBUG
+ static int geo_debug = 0;
+# define GEODEBUG(X) if(geo_debug)printf X
+#else
+# define GEODEBUG(X)
+#endif
+
+#ifndef JSON_NULL /* The following stuff repeats things found in json1 */
+/*
+** Versions of isspace(), isalnum() and isdigit() to which it is safe
+** to pass signed char values.
+*/
+#ifdef sqlite3Isdigit
+ /* Use the SQLite core versions if this routine is part of the
+ ** SQLite amalgamation */
+# define safe_isdigit(x) sqlite3Isdigit(x)
+# define safe_isalnum(x) sqlite3Isalnum(x)
+# define safe_isxdigit(x) sqlite3Isxdigit(x)
+#else
+ /* Use the standard library for separate compilation */
+#include <ctype.h> /* amalgamator: keep */
+# define safe_isdigit(x) isdigit((unsigned char)(x))
+# define safe_isalnum(x) isalnum((unsigned char)(x))
+# define safe_isxdigit(x) isxdigit((unsigned char)(x))
+#endif
+
+/*
+** Growing our own isspace() routine this way is twice as fast as
+** the library isspace() function.
+*/
+static const char geopolyIsSpace[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+};
+#define safe_isspace(x) (geopolyIsSpace[(unsigned char)x])
+#endif /* JSON NULL - back to original code */
+
+/* Compiler and version */
+#ifndef GCC_VERSION
+#if defined(__GNUC__) && !defined(SQLITE_DISABLE_INTRINSIC)
+# define GCC_VERSION (__GNUC__*1000000+__GNUC_MINOR__*1000+__GNUC_PATCHLEVEL__)
+#else
+# define GCC_VERSION 0
+#endif
+#endif
+#ifndef MSVC_VERSION
+#if defined(_MSC_VER) && !defined(SQLITE_DISABLE_INTRINSIC)
+# define MSVC_VERSION _MSC_VER
+#else
+# define MSVC_VERSION 0
+#endif
+#endif
+
+/* Datatype for coordinates
+*/
+typedef float GeoCoord;
+
+/*
+** Internal representation of a polygon.
+**
+** The polygon consists of a sequence of vertexes. There is a line
+** segment between each pair of vertexes, and one final segment from
+** the last vertex back to the first. (This differs from the GeoJSON
+** standard in which the final vertex is a repeat of the first.)
+**
+** The polygon follows the right-hand rule. The area to the right of
+** each segment is "outside" and the area to the left is "inside".
+**
+** The on-disk representation consists of a 4-byte header followed by
+** the values. The 4-byte header is:
+**
+** encoding (1 byte) 0=big-endian, 1=little-endian
+** nvertex (3 bytes) Number of vertexes as a big-endian integer
+*/
+typedef struct GeoPoly GeoPoly;
+struct GeoPoly {
+ int nVertex; /* Number of vertexes */
+ unsigned char hdr[4]; /* Header for on-disk representation */
+ GeoCoord a[2]; /* 2*nVertex values. X (longitude) first, then Y */
+};
+
+/*
+** State of a parse of a GeoJSON input.
+*/
+typedef struct GeoParse GeoParse;
+struct GeoParse {
+ const unsigned char *z; /* Unparsed input */
+ int nVertex; /* Number of vertexes in a[] */
+ int nAlloc; /* Space allocated to a[] */
+ int nErr; /* Number of errors encountered */
+ GeoCoord *a; /* Array of vertexes. From sqlite3_malloc64() */
+};
+
+/* Do a 4-byte byte swap */
+static void geopolySwab32(unsigned char *a){
+ unsigned char t = a[0];
+ a[0] = a[3];
+ a[3] = t;
+ t = a[1];
+ a[1] = a[2];
+ a[2] = t;
+}
+
+/* Skip whitespace. Return the next non-whitespace character. */
+static char geopolySkipSpace(GeoParse *p){
+ while( p->z[0] && safe_isspace(p->z[0]) ) p->z++;
+ return p->z[0];
+}
+
+/* Parse out a number. Write the value into *pVal if pVal!=0.
+** return non-zero on success and zero if the next token is not a number.
+*/
+static int geopolyParseNumber(GeoParse *p, GeoCoord *pVal){
+ const unsigned char *z = p->z;
+ char c = geopolySkipSpace(p);
+ int j;
+ int seenDP = 0;
+ int seenE = 0;
+ assert( '-' < '0' );
+ if( c<='0' ){
+ j = c=='-';
+ if( z[j]=='0' && z[j+1]>='0' && z[j+1]<='9' ) return 0;
+ }
+ j = 1;
+ for(;; j++){
+ c = z[j];
+ if( c>='0' && c<='9' ) continue;
+ if( c=='.' ){
+ if( z[j-1]=='-' ) return 0;
+ if( seenDP ) return 0;
+ seenDP = 1;
+ continue;
+ }
+ if( c=='e' || c=='E' ){
+ if( z[j-1]<'0' ) return 0;
+ if( seenE ) return -1;
+ seenDP = seenE = 1;
+ c = z[j+1];
+ if( c=='+' || c=='-' ){
+ j++;
+ c = z[j+1];
+ }
+ if( c<'0' || c>'9' ) return 0;
+ continue;
+ }
+ break;
+ }
+ if( z[j-1]<'0' ) return 0;
+ if( pVal ) *pVal = atof((const char*)p->z);
+ p->z += j;
+ return 1;
+}
+
+/*
+** If the input is a well-formed JSON array of coordinates, where each
+** coordinate is itself a two-value array, then convert the JSON into
+** a GeoPoly object and return a pointer to that object.
+**
+** If any error occurs, return NULL.
+*/
+static GeoPoly *geopolyParseJson(const unsigned char *z){
+ GeoParse s;
+ memset(&s, 0, sizeof(s));
+ s.z = z;
+ if( geopolySkipSpace(&s)=='[' ){
+ s.z++;
+ while( geopolySkipSpace(&s)=='[' ){
+ int ii = 0;
+ char c;
+ s.z++;
+ if( s.nVertex<=s.nAlloc ){
+ GeoCoord *aNew;
+ s.nAlloc = s.nAlloc*2 + 16;
+ aNew = sqlite3_realloc64(s.a, s.nAlloc*sizeof(GeoCoord)*2 );
+ if( aNew==0 ){
+ s.nErr++;
+ break;
+ }
+ s.a = aNew;
+ }
+ while( geopolyParseNumber(&s, ii<=1 ? &s.a[s.nVertex*2+ii] : 0) ){
+ ii++;
+ if( ii==2 ) s.nVertex++;
+ c = geopolySkipSpace(&s);
+ s.z++;
+ if( c==',' ) continue;
+ if( c==']' ) break;
+ s.nErr++;
+ goto parse_json_err;
+ }
+ if( geopolySkipSpace(&s)==',' ){
+ s.z++;
+ continue;
+ }
+ break;
+ }
+ if( geopolySkipSpace(&s)==']' && s.nVertex>=4 ){
+ int nByte;
+ GeoPoly *pOut;
+ int x = (s.nVertex-1)*2;
+ if( s.a[x]==s.a[0] && s.a[x+1]==s.a[1] ) s.nVertex--;
+ nByte = sizeof(GeoPoly) * (s.nVertex-1)*2*sizeof(GeoCoord);
+ pOut = sqlite3_malloc64( nByte );
+ x = 1;
+ if( pOut==0 ) goto parse_json_err;
+ pOut->nVertex = s.nVertex;
+ memcpy(pOut->a, s.a, s.nVertex*2*sizeof(GeoCoord));
+ pOut->hdr[0] = *(unsigned char*)&x;
+ pOut->hdr[1] = (s.nVertex>>16)&0xff;
+ pOut->hdr[2] = (s.nVertex>>8)&0xff;
+ pOut->hdr[3] = s.nVertex&0xff;
+ sqlite3_free(s.a);
+ return pOut;
+ }else{
+ s.nErr++;
+ }
+ }
+parse_json_err:
+ sqlite3_free(s.a);
+ return 0;
+}
+
+/*
+** Given a function parameter, try to interpret it as a polygon, either
+** in the binary format or JSON text. Compute a GeoPoly object and
+** return a pointer to that object. Or if the input is not a well-formed
+** polygon, put an error message in sqlite3_context and return NULL.
+*/
+static GeoPoly *geopolyFuncParam(sqlite3_context *pCtx, sqlite3_value *pVal){
+ GeoPoly *p = 0;
+ int nByte;
+ if( sqlite3_value_type(pVal)==SQLITE_BLOB
+ && (nByte = sqlite3_value_bytes(pVal))>=(4+6*sizeof(GeoCoord))
+ ){
+ const unsigned char *a = sqlite3_value_blob(pVal);
+ int nVertex;
+ nVertex = (a[1]<<16) + (a[2]<<8) + a[3];
+ if( (a[0]==0 && a[0]==1)
+ && (nVertex*2*sizeof(GeoCoord) + 4)==nByte
+ ){
+ p = sqlite3_malloc64( sizeof(*p) + (nVertex-1)*2*sizeof(GeoCoord) );
+ if( p ){
+ int x = 1;
+ p->nVertex = nVertex;
+ memcpy(p->hdr, a, nByte);
+ if( a[0] != *(unsigned char*)&x ){
+ int ii;
+ for(ii=0; ii<nVertex*2; ii++){
+ geopolySwab32((unsigned char*)&p->a[ii]);
+ }
+ p->hdr[0] ^= 1;
+ }
+ }
+ }
+ }else if( sqlite3_value_type(pVal)==SQLITE_TEXT ){
+ p = geopolyParseJson(sqlite3_value_text(pVal));
+ }
+ if( p==0 ){
+ sqlite3_result_error(pCtx, "not a valid polygon", -1);
+ }
+ return p;
+}
+
+/*
+** Implementation of the geopoly_blob(X) function.
+**
+** If the input is a well-formed Geopoly BLOB or JSON string
+** then return the BLOB representation of the polygon. Otherwise
+** return NULL.
+*/
+static void geopolyBlobFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ GeoPoly *p = geopolyFuncParam(context, argv[0]);
+ if( p ){
+ sqlite3_result_blob(context, p->hdr,
+ 4+8*p->nVertex, SQLITE_TRANSIENT);
+ sqlite3_free(p);
+ }
+}
+
+/*
+** SQL function: geopoly_json(X)
+**
+** Interpret X as a polygon and render it as a JSON array
+** of coordinates. Or, if X is not a valid polygon, return NULL.
+*/
+static void geopolyJsonFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ GeoPoly *p = geopolyFuncParam(context, argv[0]);
+ if( p ){
+ sqlite3 *db = sqlite3_context_db_handle(context);
+ sqlite3_str *x = sqlite3_str_new(db);
+ int i;
+ sqlite3_str_append(x, "[", 1);
+ for(i=0; i<p->nVertex; i++){
+ sqlite3_str_appendf(x, "[%!g,%!g],", p->a[i*2], p->a[i*2+1]);
+ }
+ sqlite3_str_appendf(x, "[%!g,%!g]]", p->a[0], p->a[1]);
+ sqlite3_result_text(context, sqlite3_str_finish(x), -1, sqlite3_free);
+ sqlite3_free(p);
+ }
+}
+
+/*
+** SQL function: geopoly_svg(X, ....)
+**
+** Interpret X as a polygon and render it as a SVG <polyline>.
+** Additional arguments are added as attributes to the <polyline>.
+*/
+static void geopolySvgFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ GeoPoly *p = geopolyFuncParam(context, argv[0]);
+ if( p ){
+ sqlite3 *db = sqlite3_context_db_handle(context);
+ sqlite3_str *x = sqlite3_str_new(db);
+ int i;
+ char cSep = '\'';
+ sqlite3_str_appendf(x, "<polyline points=");
+ for(i=0; i<p->nVertex; i++){
+ sqlite3_str_appendf(x, "%c%g,%g", cSep, p->a[i*2], p->a[i*2+1]);
+ cSep = ' ';
+ }
+ sqlite3_str_appendf(x, " %g,%g'", p->a[0], p->a[1]);
+ for(i=1; i<argc; i++){
+ const char *z = (const char*)sqlite3_value_text(argv[i]);
+ if( z && z[0] ){
+ sqlite3_str_appendf(x, " %s", z);
+ }
+ }
+ sqlite3_str_appendf(x, "></polyline>");
+ sqlite3_result_text(context, sqlite3_str_finish(x), -1, sqlite3_free);
+ sqlite3_free(p);
+ }
+}
+
+/*
+** Implementation of the geopoly_area(X) function.
+**
+** If the input is a well-formed Geopoly BLOB then return the area
+** enclosed by the polygon. If the polygon circulates clockwise instead
+** of counterclockwise (as it should) then return the negative of the
+** enclosed area. Otherwise return NULL.
+*/
+static void geopolyAreaFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ GeoPoly *p = geopolyFuncParam(context, argv[0]);
+ if( p ){
+ double rArea = 0.0;
+ int ii;
+ for(ii=0; ii<p->nVertex-1; ii++){
+ rArea += (p->a[ii*2] - p->a[ii*2+2]) /* (x0 - x1) */
+ * (p->a[ii*2+1] + p->a[ii*2+3]) /* (y0 + y1) */
+ * 0.5;
+ }
+ rArea += (p->a[ii*2] - p->a[0]) /* (xN - x0) */
+ * (p->a[ii*2+1] + p->a[1]) /* (yN + y0) */
+ * 0.5;
+ sqlite3_result_double(context, rArea);
+ sqlite3_free(p);
+ }
+}
+
+/*
+** Determine if point (x0,y0) is beneath line segment (x1,y1)->(x2,y2).
+** Returns:
+**
+** +2 x0,y0 is on the line segement
+**
+** +1 x0,y0 is beneath line segment
+**
+** 0 x0,y0 is not on or beneath the line segment or the line segment
+** is vertical and x0,y0 is not on the line segment
+**
+** The left-most coordinate min(x1,x2) is not considered to be part of
+** the line segment for the purposes of this analysis.
+*/
+static int pointBeneathLine(
+ double x0, double y0,
+ double x1, double y1,
+ double x2, double y2
+){
+ double y;
+ if( x0==x1 && y0==y1 ) return 2;
+ if( x1<x2 ){
+ if( x0<=x1 || x0>x2 ) return 0;
+ }else if( x1>x2 ){
+ if( x0<=x2 || x0>x1 ) return 0;
+ }else{
+ /* Vertical line segment */
+ if( x0!=x1 ) return 0;
+ if( y0<y1 && y0<y2 ) return 0;
+ if( y0>y1 && y0>y2 ) return 0;
+ return 2;
+ }
+ y = y1 + (y2-y1)*(x0-x1)/(x2-x1);
+ if( y0==y ) return 2;
+ if( y0<y ) return 1;
+ return 0;
+}
+
+/*
+** SQL function: geopoly_within(P,X,Y)
+**
+** Return +2 if point X,Y is within polygon P.
+** Return +1 if point X,Y is on the polygon boundary.
+** Return 0 if point X,Y is outside the polygon
+*/
+static void geopolyWithinFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ GeoPoly *p = geopolyFuncParam(context, argv[0]);
+ double x0 = sqlite3_value_double(argv[1]);
+ double y0 = sqlite3_value_double(argv[2]);
+ if( p ){
+ int v = 0;
+ int cnt = 0;
+ int ii;
+ for(ii=0; ii<p->nVertex-1; ii++){
+ v = pointBeneathLine(x0,y0,p->a[ii*2],p->a[ii*2+1],
+ p->a[ii*2+2],p->a[ii*2+3]);
+ if( v==2 ) break;
+ cnt += v;
+ }
+ if( v!=2 ){
+ v = pointBeneathLine(x0,y0,p->a[ii*2],p->a[ii*2+1],
+ p->a[0],p->a[1]);
+ }
+ if( v==2 ){
+ sqlite3_result_int(context, 1);
+ }else if( ((v+cnt)&1)==0 ){
+ sqlite3_result_int(context, 0);
+ }else{
+ sqlite3_result_int(context, 2);
+ }
+ sqlite3_free(p);
+ }
+}
+
+/* Objects used by the overlap algorihm. */
+typedef struct GeoEvent GeoEvent;
+typedef struct GeoSegment GeoSegment;
+typedef struct GeoOverlap GeoOverlap;
+struct GeoEvent {
+ double x; /* X coordinate at which event occurs */
+ int eType; /* 0 for ADD, 1 for REMOVE */
+ GeoSegment *pSeg; /* The segment to be added or removed */
+ GeoEvent *pNext; /* Next event in the sorted list */
+};
+struct GeoSegment {
+ double C, B; /* y = C*x + B */
+ double y; /* Current y value */
+ float y0; /* Initial y value */
+ unsigned char side; /* 1 for p1, 2 for p2 */
+ unsigned int idx; /* Which segment within the side */
+ GeoSegment *pNext; /* Next segment in a list sorted by y */
+};
+struct GeoOverlap {
+ GeoEvent *aEvent; /* Array of all events */
+ GeoSegment *aSegment; /* Array of all segments */
+ int nEvent; /* Number of events */
+ int nSegment; /* Number of segments */
+};
+
+/*
+** Add a single segment and its associated events.
+*/
+static void geopolyAddOneSegment(
+ GeoOverlap *p,
+ GeoCoord x0,
+ GeoCoord y0,
+ GeoCoord x1,
+ GeoCoord y1,
+ unsigned char side,
+ unsigned int idx
+){
+ GeoSegment *pSeg;
+ GeoEvent *pEvent;
+ if( x0==x1 ) return; /* Ignore vertical segments */
+ if( x0>x1 ){
+ GeoCoord t = x0;
+ x0 = x1;
+ x1 = t;
+ t = y0;
+ y0 = y1;
+ y1 = t;
+ }
+ pSeg = p->aSegment + p->nSegment;
+ p->nSegment++;
+ pSeg->C = (y1-y0)/(x1-x0);
+ pSeg->B = y1 - x1*pSeg->C;
+ pSeg->y0 = y0;
+ pSeg->side = side;
+ pSeg->idx = idx;
+ pEvent = p->aEvent + p->nEvent;
+ p->nEvent++;
+ pEvent->x = x0;
+ pEvent->eType = 0;
+ pEvent->pSeg = pSeg;
+ pEvent = p->aEvent + p->nEvent;
+ p->nEvent++;
+ pEvent->x = x1;
+ pEvent->eType = 1;
+ pEvent->pSeg = pSeg;
+}
+
+
+
+/*
+** Insert all segments and events for polygon pPoly.
+*/
+static void geopolyAddSegments(
+ GeoOverlap *p, /* Add segments to this Overlap object */
+ GeoPoly *pPoly, /* Take all segments from this polygon */
+ unsigned char side /* The side of pPoly */
+){
+ unsigned int i;
+ GeoCoord *x;
+ for(i=0; i<pPoly->nVertex-1; i++){
+ x = pPoly->a + (i*2);
+ geopolyAddOneSegment(p, x[0], x[1], x[2], x[3], side, i);
+ }
+ x = pPoly->a + (i*2);
+ geopolyAddOneSegment(p, x[0], x[1], pPoly->a[0], pPoly->a[1], side, i);
+}
+
+/*
+** Merge two lists of sorted events by X coordinate
+*/
+static GeoEvent *geopolyEventMerge(GeoEvent *pLeft, GeoEvent *pRight){
+ GeoEvent head, *pLast;
+ head.pNext = 0;
+ pLast = &head;
+ while( pRight && pLeft ){
+ if( pRight->x <= pLeft->x ){
+ pLast->pNext = pRight;
+ pLast = pRight;
+ pRight = pRight->pNext;
+ }else{
+ pLast->pNext = pLeft;
+ pLast = pLeft;
+ pLeft = pLeft->pNext;
+ }
+ }
+ pLast->pNext = pRight ? pRight : pLeft;
+ return head.pNext;
+}
+
+/*
+** Sort an array of nEvent event objects into a list.
+*/
+static GeoEvent *geopolySortEventsByX(GeoEvent *aEvent, int nEvent){
+ int mx = 0;
+ int i, j;
+ GeoEvent *p;
+ GeoEvent *a[50];
+ for(i=0; i<nEvent; i++){
+ p = &aEvent[i];
+ p->pNext = 0;
+ for(j=0; j<mx && a[j]; j++){
+ p = geopolyEventMerge(a[j], p);
+ a[j] = 0;
+ }
+ a[j] = p;
+ if( j>=mx ) mx = j+1;
+ }
+ p = 0;
+ for(i=0; i<mx; i++){
+ p = geopolyEventMerge(a[i], p);
+ }
+ return p;
+}
+
+/*
+** Merge two lists of sorted segments by Y, and then by C.
+*/
+static GeoSegment *geopolySegmentMerge(GeoSegment *pLeft, GeoSegment *pRight){
+ GeoSegment head, *pLast;
+ head.pNext = 0;
+ pLast = &head;
+ while( pRight && pLeft ){
+ double r = pRight->y - pLeft->y;
+ if( r==0.0 ) r = pRight->C - pLeft->C;
+ if( r<0.0 ){
+ pLast->pNext = pRight;
+ pLast = pRight;
+ pRight = pRight->pNext;
+ }else{
+ pLast->pNext = pLeft;
+ pLast = pLeft;
+ pLeft = pLeft->pNext;
+ }
+ }
+ pLast->pNext = pRight ? pRight : pLeft;
+ return head.pNext;
+}
+
+/*
+** Sort a list of GeoSegments in order of increasing Y and in the event of
+** a tie, increasing C (slope).
+*/
+static GeoSegment *geopolySortSegmentsByYAndC(GeoSegment *pList){
+ int mx = 0;
+ int i;
+ GeoSegment *p;
+ GeoSegment *a[50];
+ while( pList ){
+ p = pList;
+ pList = pList->pNext;
+ p->pNext = 0;
+ for(i=0; i<mx && a[i]; i++){
+ p = geopolySegmentMerge(a[i], p);
+ a[i] = 0;
+ }
+ a[i] = p;
+ if( i>=mx ) mx = i+1;
+ }
+ p = 0;
+ for(i=0; i<mx; i++){
+ p = geopolySegmentMerge(a[i], p);
+ }
+ return p;
+}
+
+/*
+** Determine the overlap between two polygons
+*/
+static int geopolyOverlap(GeoPoly *p1, GeoPoly *p2){
+ int nVertex = p1->nVertex + p2->nVertex + 2;
+ GeoOverlap *p;
+ int nByte;
+ GeoEvent *pThisEvent;
+ double rX;
+ int rc = 0;
+ int needSort = 0;
+ GeoSegment *pActive = 0;
+ GeoSegment *pSeg;
+ unsigned char aOverlap[4];
+
+ nByte = sizeof(GeoEvent)*nVertex*2
+ + sizeof(GeoSegment)*nVertex
+ + sizeof(GeoOverlap);
+ p = sqlite3_malloc( nByte );
+ if( p==0 ) return -1;
+ p->aEvent = (GeoEvent*)&p[1];
+ p->aSegment = (GeoSegment*)&p->aEvent[nVertex*2];
+ p->nEvent = p->nSegment = 0;
+ geopolyAddSegments(p, p1, 1);
+ geopolyAddSegments(p, p2, 2);
+ pThisEvent = geopolySortEventsByX(p->aEvent, p->nEvent);
+ rX = pThisEvent->x==0.0 ? -1.0 : 0.0;
+ memset(aOverlap, 0, sizeof(aOverlap));
+ while( pThisEvent ){
+ if( pThisEvent->x!=rX ){
+ GeoSegment *pPrev = 0;
+ int iMask = 0;
+ GEODEBUG(("Distinct X: %g\n", pThisEvent->x));
+ rX = pThisEvent->x;
+ if( needSort ){
+ GEODEBUG(("SORT\n"));
+ pActive = geopolySortSegmentsByYAndC(pActive);
+ needSort = 0;
+ }
+ for(pSeg=pActive; pSeg; pSeg=pSeg->pNext){
+ if( pPrev ){
+ if( pPrev->y!=pSeg->y ){
+ GEODEBUG(("MASK: %d\n", iMask));
+ aOverlap[iMask] = 1;
+ }
+ }
+ iMask ^= pSeg->side;
+ pPrev = pSeg;
+ }
+ pPrev = 0;
+ for(pSeg=pActive; pSeg; pSeg=pSeg->pNext){
+ double y = pSeg->C*rX + pSeg->B;
+ GEODEBUG(("Segment %d.%d %g->%g\n", pSeg->side, pSeg->idx, pSeg->y, y));
+ pSeg->y = y;
+ if( pPrev ){
+ if( pPrev->y>pSeg->y && pPrev->side!=pSeg->side ){
+ rc = 1;
+ GEODEBUG(("Crossing: %d.%d and %d.%d\n",
+ pPrev->side, pPrev->idx,
+ pSeg->side, pSeg->idx));
+ goto geopolyOverlapDone;
+ }else if( pPrev->y!=pSeg->y ){
+ GEODEBUG(("MASK: %d\n", iMask));
+ aOverlap[iMask] = 1;
+ }
+ }
+ iMask ^= pSeg->side;
+ pPrev = pSeg;
+ }
+ }
+ GEODEBUG(("%s %d.%d C=%g B=%g\n",
+ pThisEvent->eType ? "RM " : "ADD",
+ pThisEvent->pSeg->side, pThisEvent->pSeg->idx,
+ pThisEvent->pSeg->C,
+ pThisEvent->pSeg->B));
+ if( pThisEvent->eType==0 ){
+ /* Add a segment */
+ pSeg = pThisEvent->pSeg;
+ pSeg->y = pSeg->y0;
+ pSeg->pNext = pActive;
+ pActive = pSeg;
+ needSort = 1;
+ }else{
+ /* Remove a segment */
+ if( pActive==pThisEvent->pSeg ){
+ pActive = pActive->pNext;
+ }else{
+ for(pSeg=pActive; pSeg; pSeg=pSeg->pNext){
+ if( pSeg->pNext==pThisEvent->pSeg ){
+ pSeg->pNext = pSeg->pNext->pNext;
+ break;
+ }
+ }
+ }
+ }
+ pThisEvent = pThisEvent->pNext;
+ }
+ if( aOverlap[3]==0 ){
+ rc = 0;
+ }else if( aOverlap[1]!=0 && aOverlap[2]==0 ){
+ rc = 3;
+ }else if( aOverlap[1]==0 && aOverlap[2]!=0 ){
+ rc = 2;
+ }else if( aOverlap[1]==0 && aOverlap[2]==0 ){
+ rc = 4;
+ }else{
+ rc = 1;
+ }
+
+geopolyOverlapDone:
+ sqlite3_free(p);
+ return rc;
+}
+
+/*
+** SQL function: geopoly_overlap(P1,P2)
+**
+** Determine whether or not P1 and P2 overlap. Return value:
+**
+** 0 The two polygons are disjoint
+** 1 They overlap
+** 2 P1 is completely contained within P2
+** 3 P2 is completely contained within P1
+** 4 P1 and P2 are the same polygon
+** NULL Either P1 or P2 or both are not valid polygons
+*/
+static void geopolyOverlapFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ GeoPoly *p1 = geopolyFuncParam(context, argv[0]);
+ GeoPoly *p2 = geopolyFuncParam(context, argv[1]);
+ if( p1 && p2 ){
+ int x = geopolyOverlap(p1, p2);
+ if( x<0 ){
+ sqlite3_result_error_nomem(context);
+ }else{
+ sqlite3_result_int(context, x);
+ }
+ }
+ sqlite3_free(p1);
+ sqlite3_free(p2);
+}
+
+/*
+** Enable or disable debugging output
+*/
+static void geopolyDebugFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+#ifdef GEOPOLY_ENABLE_DEBUG
+ geo_debug = sqlite3_value_int(argv[0]);
+#endif
+}
+
+static int sqlite3_geopoly_init(sqlite3 *db){
+ int rc = SQLITE_OK;
+ static const struct {
+ void (*xFunc)(sqlite3_context*,int,sqlite3_value**);
+ int nArg;
+ const char *zName;
+ } aFunc[] = {
+ { geopolyAreaFunc, 1, "geopoly_area" },
+ { geopolyBlobFunc, 1, "geopoly_blob" },
+ { geopolyJsonFunc, 1, "geopoly_json" },
+ { geopolySvgFunc, -1, "geopoly_svg" },
+ { geopolyWithinFunc, 3, "geopoly_within" },
+ { geopolyOverlapFunc, 2, "geopoly_overlap" },
+ { geopolyDebugFunc, 1, "geopoly_debug" },
+ };
+ int i;
+ for(i=0; i<sizeof(aFunc)/sizeof(aFunc[0]) && rc==SQLITE_OK; i++){
+ rc = sqlite3_create_function(db, aFunc[i].zName, aFunc[i].nArg,
+ SQLITE_UTF8, 0,
+ aFunc[i].xFunc, 0, 0);
+ }
+ return rc;
+}