return MODE_OK;
}
+/*
+ * Trigger a modeset if the X,Y position of the Screen Target changes.
+ * This is needed when multi-mon is cycled. The original Screen Target will have
+ * the same mode but its relative X,Y position in the topology will change.
+ */
+static int vmw_stdu_connector_atomic_check(struct drm_connector *conn,
+ struct drm_atomic_state *state)
+{
+ struct drm_connector_state *conn_state;
+ struct vmw_screen_target_display_unit *du;
+ struct drm_crtc_state *new_crtc_state;
+
+ conn_state = drm_atomic_get_connector_state(state, conn);
+ du = vmw_connector_to_stdu(conn);
+
+ if (!conn_state->crtc)
+ return 0;
+
+ new_crtc_state = drm_atomic_get_new_crtc_state(state, conn_state->crtc);
+ if (du->base.gui_x != du->base.set_gui_x ||
+ du->base.gui_y != du->base.set_gui_y)
+ new_crtc_state->mode_changed = true;
+
+ return 0;
+}
+
static const struct drm_connector_funcs vmw_stdu_connector_funcs = {
.dpms = vmw_du_connector_dpms,
.detect = vmw_du_connector_detect,
static const struct
drm_connector_helper_funcs vmw_stdu_connector_helper_funcs = {
.get_modes = vmw_connector_get_modes,
- .mode_valid = vmw_stdu_connector_mode_valid
+ .mode_valid = vmw_stdu_connector_mode_valid,
+ .atomic_check = vmw_stdu_connector_atomic_check,
};