Running 3D applications with SVGA_FORCE_HOST_BACKED=1 or using an
ancient version of mesa was broken because the buffer was pinned in
VMW_BO_DOMAIN_SYS and could not be moved to VMW_BO_DOMAIN_MOB during
validation.
The compat_shader buffer should not pinned.
Fixes: 668b206601c5 ("drm/vmwgfx: Stop using raw ttm_buffer_object's")
Signed-off-by: Ian Forbes <ian.forbes@broadcom.com>
Reviewed-by: Maaz Mombasawala <maaz.mombasawala@broadcom.com>
Signed-off-by: Zack Rusin <zack.rusin@broadcom.com>
Link: https://lore.kernel.org/r/20250429203427.1742331-1-ian.forbes@broadcom.com
.busy_domain = VMW_BO_DOMAIN_SYS,
.bo_type = ttm_bo_type_device,
.size = size,
- .pin = true,
+ .pin = false,
.keep_resv = true,
};