* Make sure all child processes that have been spawned by the parent process
* have died. This includes process registered as "other_children".
*
- * @param terminate Not Implemented, value is ignored !!!
- * Either 1 or 0. If 1, send the child processes SIGTERM
+ * @param terminate Either 1 or 0. If 1, send the child processes SIGTERM
* each time through the loop. If 0, give the process time to die
* on its own before signalling it.
* @param mpm_callback Callback invoked for each dead child process
#undef APLOG_MODULE_INDEX
#define APLOG_MODULE_INDEX AP_CORE_MODULE_INDEX
-typedef enum {DO_NOTHING, SEND_SIGTERM, SEND_SIGKILL, GIVEUP} action_t;
+typedef enum {
+ DO_NOTHING,
+ SEND_SIGTERM,
+ SEND_SIGTERM_NOLOG,
+ SEND_SIGKILL,
+ GIVEUP
+} action_t;
typedef struct extra_process_t {
struct extra_process_t *next;
" still did not exit, "
"sending a SIGTERM",
pid);
+ /* FALLTHROUGH */
+ case SEND_SIGTERM_NOLOG:
kill(pid, SIGTERM);
break;
return 0;
}
-/* XXX The terminate argument is ignored. Implement or remove? */
AP_DECLARE(void) ap_reclaim_child_processes(int terminate,
ap_reclaim_callback_fn_t *mpm_callback)
{
* children but take no action against
* stragglers
*/
+ {SEND_SIGTERM_NOLOG, 0}, /* skipped if terminate == 0 */
{SEND_SIGTERM, apr_time_from_sec(3)},
{SEND_SIGTERM, apr_time_from_sec(5)},
{SEND_SIGTERM, apr_time_from_sec(7)},
int cur_action; /* index of action we decided to take this
* iteration
*/
- int next_action = 1; /* index of first real action */
+ int next_action = terminate ? 1 : 2; /* index of first real action */
ap_mpm_query(AP_MPMQ_MAX_DAEMON_USED, &max_daemons);
do {
- apr_sleep(waittime);
- /* don't let waittime get longer than 1 second; otherwise, we don't
- * react quickly to the last child exiting, and taking action can
- * be delayed
- */
- waittime = waittime * 4;
- if (waittime > apr_time_from_sec(1)) {
- waittime = apr_time_from_sec(1);
+ if (action_table[next_action].action_time > 0) {
+ apr_sleep(waittime);
+ /* don't let waittime get longer than 1 second; otherwise, we don't
+ * react quickly to the last child exiting, and taking action can
+ * be delayed
+ */
+ waittime = waittime * 4;
+ if (waittime > apr_time_from_sec(1)) {
+ waittime = apr_time_from_sec(1);
+ }
}
/* see what action to take, if any */