This bug was introduced by the commit
bfab2ddd ("MINOR: hlua: Add a flag on the
lua txn to know in which context it can be used"). The wrong test was done. So
the timeout was always set on the response channel. It may lead to an infinite
loop.
This patch must be backported everywhere the commit
bfab2ddd is. For now, at
least to 2.0, 1.9 and 1.8.
case HLUA_E_AGAIN:
/* Set timeout in the required channel. */
if (s->hlua->wake_time != TICK_ETERNITY) {
- if (dir & SMP_OPT_DIR_REQ)
+ if (dir == SMP_OPT_DIR_REQ)
s->req.analyse_exp = s->hlua->wake_time;
else
s->res.analyse_exp = s->hlua->wake_time;