--- /dev/null
+/*
+ * FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application
+ * Copyright (C) 2020, Anthony Minessale II <anthm@freeswitch.org>
+ *
+ * Version: MPL 1.1
+ *
+ * The contents of this file are subject to the Mozilla Public License Version
+ * 1.1 (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
+ *
+ * Software distributed under the License is distributed on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+ * for the specific language governing rights and limitations under the
+ * License.
+ *
+ * The Original Code is FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application
+ *
+ * The Initial Developer of the Original Code is
+ * Anthony Minessale II <anthm@freeswitch.org>
+ * Portions created by the Initial Developer are Copyright (C)
+ * the Initial Developer. All Rights Reserved.
+ *
+ * Contributor(s):
+ * Chris Rienzo <chris@signalwire.com>
+ *
+ *
+ * switch_vad.c -- VAD tests
+ *
+ */
+#include <switch.h>
+#include <stdlib.h>
+
+#include <test/switch_test.h>
+
+
+static float next_tone_frame(int16_t *buf, unsigned int samples, float pos)
+{
+ // make sine wave of amplitude 7000 for 8000Hz sample rate VAD
+ float step = 600.0 / 8000.0 * 2.0 * M_PI;
+ unsigned int i;
+ for (i = 0; i < samples; i++) {
+ buf[i] = (int16_t)(7000.0 * sinf(pos));
+ pos += step;
+ }
+ return pos;
+}
+
+static void next_silence_frame(int16_t *buf, unsigned int samples)
+{
+ unsigned int i;
+ for (i = 0; i < samples; i++) {
+ buf[i] = 0;
+ }
+}
+
+FST_CORE_BEGIN("./conf")
+{
+ FST_SUITE_BEGIN(switch_vad)
+ {
+ FST_SETUP_BEGIN()
+ {
+ }
+ FST_SETUP_END()
+
+ FST_TEARDOWN_BEGIN()
+ {
+ }
+ FST_TEARDOWN_END()
+
+#ifdef SWITCH_HAVE_FVAD
+ FST_TEST_BEGIN(fvad_mode_0)
+ {
+ int16_t *buf = malloc(sizeof(int16_t) * 160);
+ int duration;
+ float pos = 0.0;
+ int got_transition = 0;
+ switch_vad_state_t cur_state = SWITCH_VAD_STATE_NONE;
+
+ switch_vad_t *vad = switch_vad_init(8000, 1);
+ fst_requires(vad);
+ int res = switch_vad_set_mode(vad, 0); // tone is detected as speech in mode 0
+ fst_requires(res == 0);
+ switch_vad_set_param(vad, "silence_ms", 400);
+ switch_vad_set_param(vad, "voice_ms", 80);
+ switch_vad_set_param(vad, "debug", 10);
+
+ // generate a tone and pump it into the vad
+ switch_log_printf(SWITCH_CHANNEL_LOG, SWITCH_LOG_INFO, "Start 200 ms tone\n");
+ duration = 200 / 20; // 200 ms
+ while (--duration >= 0) {
+ switch_vad_state_t new_state;
+ pos = next_tone_frame(buf, 160, pos);
+ new_state = switch_vad_process(vad, buf, 160);
+ if (new_state != cur_state) got_transition++;
+ cur_state = new_state;
+ }
+ fst_requires(got_transition == 2);
+ fst_requires(cur_state == SWITCH_VAD_STATE_TALKING);
+
+ // feed silence frames into the vad
+ switch_log_printf(SWITCH_CHANNEL_LOG, SWITCH_LOG_INFO, "Start 1000 ms silence\n");
+ duration = 1000 / 20; // 1000 ms
+ got_transition = 0;
+ next_silence_frame(buf, 160);
+ while (--duration >= 0) {
+ switch_vad_state_t new_state = switch_vad_process(vad, buf, 160);
+ if (new_state != cur_state) got_transition++;
+ cur_state = new_state;
+ }
+ fst_requires(got_transition == 2);
+ fst_requires(cur_state == SWITCH_VAD_STATE_NONE);
+
+ // generate a tone < voice_ms
+ switch_log_printf(SWITCH_CHANNEL_LOG, SWITCH_LOG_INFO, "Start 40 ms tone\n");
+ duration = 40 / 20; // 40 ms
+ got_transition = 0;
+ while (--duration >= 0) {
+ switch_vad_state_t new_state;
+ pos = next_tone_frame(buf, 160, pos);
+ new_state = switch_vad_process(vad, buf, 160);
+ if (new_state != cur_state) got_transition++;
+ cur_state = new_state;
+ }
+ fst_requires(got_transition == 0);
+ fst_requires(cur_state == SWITCH_VAD_STATE_NONE);
+
+ // continue tone > voice_ms
+ switch_log_printf(SWITCH_CHANNEL_LOG, SWITCH_LOG_INFO, "Continue with 60 ms tone\n");
+ duration = 60 / 20; // 60 ms
+ got_transition = 0;
+ while (--duration >= 0) {
+ switch_vad_state_t new_state;
+ pos = next_tone_frame(buf, 160, pos);
+ new_state = switch_vad_process(vad, buf, 160);
+ if (new_state != cur_state) got_transition++;
+ cur_state = new_state;
+ }
+ fst_requires(got_transition == 1);
+ fst_requires(cur_state == SWITCH_VAD_STATE_START_TALKING);
+
+ free(buf);
+ switch_vad_destroy(&vad);
+ fst_check(vad == NULL);
+ }
+ FST_TEST_END()
+#endif
+
+ FST_TEST_BEGIN(energy)
+ {
+ int16_t *buf = malloc(sizeof(int16_t) * 160);
+ int duration;
+ float pos = 0.0;
+ int got_transition = 0;
+ switch_vad_state_t cur_state = SWITCH_VAD_STATE_NONE;
+
+ switch_vad_t *vad = switch_vad_init(8000, 1);
+ fst_requires(vad);
+ int res = switch_vad_set_mode(vad, -1);
+ fst_requires(res == 0);
+ switch_vad_set_param(vad, "silence_ms", 400);
+ switch_vad_set_param(vad, "voice_ms", 80);
+ switch_vad_set_param(vad, "debug", 10);
+
+ // generate a tone and pump it into the vad
+ switch_log_printf(SWITCH_CHANNEL_LOG, SWITCH_LOG_INFO, "Start 200 ms tone\n");
+ duration = 200 / 20; // 200 ms
+ while (--duration >= 0) {
+ switch_vad_state_t new_state;
+ pos = next_tone_frame(buf, 160, pos);
+ new_state = switch_vad_process(vad, buf, 160);
+ if (new_state != cur_state) got_transition++;
+ cur_state = new_state;
+ }
+ fst_requires(got_transition == 2);
+ fst_requires(cur_state == SWITCH_VAD_STATE_TALKING);
+
+ // feed silence frames into the vad
+ switch_log_printf(SWITCH_CHANNEL_LOG, SWITCH_LOG_INFO, "Start 1000 ms silence\n");
+ duration = 1000 / 20; // 1000 ms
+ got_transition = 0;
+ next_silence_frame(buf, 160);
+ while (--duration >= 0) {
+ switch_vad_state_t new_state = switch_vad_process(vad, buf, 160);
+ if (new_state != cur_state) got_transition++;
+ cur_state = new_state;
+ }
+ fst_requires(got_transition == 2);
+ fst_requires(cur_state == SWITCH_VAD_STATE_NONE);
+
+ // generate a tone < voice_ms
+ switch_log_printf(SWITCH_CHANNEL_LOG, SWITCH_LOG_INFO, "Start 40 ms tone\n");
+ duration = 40 / 20; // 40 ms
+ got_transition = 0;
+ while (--duration >= 0) {
+ switch_vad_state_t new_state;
+ pos = next_tone_frame(buf, 160, pos);
+ new_state = switch_vad_process(vad, buf, 160);
+ if (new_state != cur_state) got_transition++;
+ cur_state = new_state;
+ }
+ fst_requires(got_transition == 0);
+ fst_requires(cur_state == SWITCH_VAD_STATE_NONE);
+
+ // continue tone > voice_ms
+ switch_log_printf(SWITCH_CHANNEL_LOG, SWITCH_LOG_INFO, "Continue with 60 ms tone\n");
+ duration = 60 / 20; // 60 ms
+ got_transition = 0;
+ while (--duration >= 0) {
+ switch_vad_state_t new_state;
+ pos = next_tone_frame(buf, 160, pos);
+ new_state = switch_vad_process(vad, buf, 160);
+ if (new_state != cur_state) got_transition++;
+ cur_state = new_state;
+ }
+ fst_requires(got_transition == 1);
+ fst_requires(cur_state == SWITCH_VAD_STATE_START_TALKING);
+
+ free(buf);
+ switch_vad_destroy(&vad);
+ fst_check(vad == NULL);
+ }
+ FST_TEST_END()
+ }
+ FST_SUITE_END()
+}
+FST_CORE_END()
+