rp->rp_status = nfserr_serverfault;
rp->rp_buflen = 0;
rp->rp_buf = rp->rp_ibuf;
- atomic_set(&rp->rp_locked, RP_UNLOCKED);
+ rp->rp_locked = RP_UNLOCKED;
}
static int nfsd4_cstate_assign_replay(struct nfsd4_compound_state *cstate,
{
if (!nfsd4_has_session(cstate)) {
wait_var_event(&so->so_replay.rp_locked,
- atomic_cmpxchg(&so->so_replay.rp_locked,
- RP_UNLOCKED, RP_LOCKED) != RP_LOCKED);
- if (atomic_read(&so->so_replay.rp_locked) == RP_UNHASHED)
+ cmpxchg(&so->so_replay.rp_locked,
+ RP_UNLOCKED, RP_LOCKED) != RP_LOCKED);
+ if (so->so_replay.rp_locked == RP_UNHASHED)
return -EAGAIN;
cstate->replay_owner = nfs4_get_stateowner(so);
}
if (so != NULL) {
cstate->replay_owner = NULL;
- atomic_set(&so->so_replay.rp_locked, RP_UNLOCKED);
- smp_mb__after_atomic();
- wake_up_var(&so->so_replay.rp_locked);
+ store_release_wake_up(&so->so_replay.rp_locked, RP_UNLOCKED);
nfs4_put_stateowner(so);
}
}
* Some threads with a reference might be waiting for rp_locked,
* so tell them to stop waiting.
*/
- atomic_set(&oo->oo_owner.so_replay.rp_locked, RP_UNHASHED);
- smp_mb__after_atomic();
- wake_up_var(&oo->oo_owner.so_replay.rp_locked);
+ store_release_wake_up(&oo->oo_owner.so_replay.rp_locked, RP_UNHASHED);
wait_event(close_wq, refcount_read(&s->st_stid.sc_count) == 2);
release_all_access(s);