Taking 32-bit in each struct just to store an obj_type is a waste
considering the very small amount of possible values. Let's force
it to be as small as possible (1 char) and we'll be able to move
some structs around to save some space.
* various types of objects.
*/
-/* object types */
+/* object types : these ones take the same space as a char */
enum obj_type {
OBJ_TYPE_NONE = 0, /* pointer is NULL by definition */
OBJ_TYPE_LISTENER, /* object is a struct listener */
OBJ_TYPE_APPCTX, /* object is a struct appctx */
OBJ_TYPE_CONN, /* object is a struct connection */
OBJ_TYPE_ENTRIES /* last one : number of entries */
-};
+} __attribute__((packed)) ;
#endif /* _TYPES_OBJ_TYPE_H */