int width = ply_image_get_width (sprite->image);
int height= ply_image_get_height (sprite->image);
draw_area (data, sprite->x, sprite->y, width, height);
- draw_area (data, sprite->old_x, sprite->old_y, width, height);
+ draw_area (data, sprite->old_x, sprite->old_y, sprite->old_width, sprite->old_height);
sprite->old_x = sprite->x;
sprite->old_y = sprite->y;
sprite->old_z = sprite->z;
+ sprite->old_width = width;
+ sprite->old_height = height;
sprite->old_opacity = sprite->opacity;
sprite->refresh_me = false;
}