bool suppress_messages;
bool progress_bar_show_percent_complete;
bool use_progress_bar;
+ bool use_animation;
bool use_firmware_background;
char *title;
char *subtitle;
x, y, width, height);
ply_pixel_display_draw_area (view->display, x, y, width, height);
view->animation_bottom = y + height;
- } else if (view->throbber != NULL) {
+ }
+
+ if (plugin->mode_settings[plugin->mode].use_animation &&
+ view->throbber != NULL) {
width = ply_throbber_get_width (view->throbber);
height = ply_throbber_get_height (view->throbber);
x = plugin->animation_horizontal_alignment * screen_width - width / 2.0;
plugin->mode == PLY_BOOT_SPLASH_MODE_REBOOT)
return;
- if (view->progress_animation != NULL) {
+ if (plugin->mode_settings[plugin->mode].use_animation &&
+ view->progress_animation != NULL) {
width = ply_progress_animation_get_width (view->progress_animation);
height = ply_progress_animation_get_height (view->progress_animation);
x = plugin->animation_horizontal_alignment * screen_width - width / 2.0;
settings->use_firmware_background =
ply_key_file_get_bool (key_file, group_name, "UseFirmwareBackground");
+ /* This defaults to !use_progress_bar for compat. with older themes */
+ if (ply_key_file_has_key (key_file, group_name, "UseAnimation"))
+ settings->use_animation =
+ ply_key_file_get_bool (key_file, group_name, "UseAnimation");
+ else
+ settings->use_animation = !settings->use_progress_bar;
+
/* If any mode uses the firmware background, then we need to load it */
if (settings->use_firmware_background)
plugin->use_firmware_background = true;
start_end_animation (ply_boot_splash_plugin_t *plugin,
ply_trigger_t *trigger)
{
- if (plugin->mode_settings[plugin->mode].use_progress_bar) {
- /* Leave the progress-bar at 100% rather then showing the end animation */
+ if (!plugin->mode_settings[plugin->mode].use_animation) {
ply_trigger_pull (trigger, NULL);
return;
}
if (plugin->mode_settings[plugin->mode].use_progress_bar)
ply_progress_bar_draw_area (view->progress_bar, pixel_buffer,
x, y, width, height);
- else if (view->throbber != NULL &&
+
+ if (plugin->mode_settings[plugin->mode].use_animation &&
+ view->throbber != NULL &&
!ply_throbber_is_stopped (view->throbber))
ply_throbber_draw_area (view->throbber, pixel_buffer,
x, y, width, height);
- if (view->progress_animation != NULL && !ply_progress_animation_is_hidden (view->progress_animation)) {
+
+ if (plugin->mode_settings[plugin->mode].use_animation &&
+ view->progress_animation != NULL &&
+ !ply_progress_animation_is_hidden (view->progress_animation))
ply_progress_animation_draw_area (view->progress_animation,
pixel_buffer,
x, y, width, height);
- } else if (!ply_animation_is_stopped (view->end_animation)) {
+
+ if (plugin->mode_settings[plugin->mode].use_animation &&
+ view->end_animation != NULL &&
+ !ply_animation_is_stopped (view->end_animation))
ply_animation_draw_area (view->end_animation,
pixel_buffer,
x, y, width, height);
- }
if (plugin->corner_image != NULL) {
image_area.width = ply_image_get_width (plugin->corner_image);