void * __lds *arena_start = (void * __lds *)TEAM_ARENA_START;
void * __lds *arena_free = (void * __lds *)TEAM_ARENA_FREE;
void * __lds *arena_end = (void * __lds *)TEAM_ARENA_END;
+# pragma GCC diagnostic push
+# pragma GCC diagnostic ignored "-Warray-bounds" /*TODO PR101484 */
*arena_start = team_arena;
*arena_free = team_arena;
*arena_end = team_arena + TEAM_ARENA_SIZE;
+# pragma GCC diagnostic pop
/* Allocate and initialize the team-local-storage data. */
struct gomp_thread *thrs = team_malloc_cleared (sizeof (*thrs)
: "=v"(result) : "v"(TEAM_ARENA_FREE), "v"(size), "e"(1L) : "memory");
/* Handle OOM. */
+# pragma GCC diagnostic push
+# pragma GCC diagnostic ignored "-Warray-bounds" /*TODO PR101484 */
if (result + size > *(void * __lds *)TEAM_ARENA_END)
+# pragma GCC diagnostic pop
{
/* While this is experimental, let's make sure we know when OOM
happens. */
However, if we fell back to using heap then we should free it.
It would be better if this function could be a no-op, but at least
LDS loads are cheap. */
+# pragma GCC diagnostic push
+# pragma GCC diagnostic ignored "-Warray-bounds" /*TODO PR101484 */
if (ptr < *(void * __lds *)TEAM_ARENA_START
|| ptr >= *(void * __lds *)TEAM_ARENA_END)
+# pragma GCC diagnostic pop
free (ptr);
}
#else
{
/* The value is at the bottom of LDS. */
struct gomp_thread * __lds *thrs = (struct gomp_thread * __lds *)4;
+# pragma GCC diagnostic push
+# pragma GCC diagnostic ignored "-Warray-bounds" /*TODO PR101484 */
return *thrs;
+# pragma GCC diagnostic pop
}
static inline void set_gcn_thrs (struct gomp_thread *val)
{
/* The value is at the bottom of LDS. */
struct gomp_thread * __lds *thrs = (struct gomp_thread * __lds *)4;
+# pragma GCC diagnostic push
+# pragma GCC diagnostic ignored "-Warray-bounds" /*TODO PR101484 */
*thrs = val;
+# pragma GCC diagnostic pop
}
static inline struct gomp_thread *gomp_thread (void)
{