{
logo.opacity_angle += ((2 * 3.14) / 50) * 0.5; # 0.5 HZ
min_opacity = 0.3;
- opacity = (MathCos(logo.opacity_angle) + 1) / 2;
+ opacity = (Math.Cos(logo.opacity_angle) + 1) / 2;
opacity *= 1 - min_opacity;
opacity += min_opacity;
logo.sprite.SetX (Window.GetWidth() / 2 - logo.image.GetWidth() / 2);
}
}
-PlymouthSetRefreshFunction (refresh_callback);
+Plymouth.SetRefreshFunction (refresh_callback);
#----------------------------------------- Dialogue --------------------------------
}
}
-PlymouthSetDisplayNormalFunction(display_normal_callback);
-PlymouthSetDisplayPasswordFunction(display_password_callback);
+Plymouth.SetDisplayNormalFunction(display_normal_callback);
+Plymouth.SetDisplayPasswordFunction(display_password_callback);
#----------------------------------------- Progress Bar --------------------------------
fun progress_callback (duration, progress)
{
- if (progress_bar.image.GetWidth () != MathInt (progress_bar.original_image.GetWidth () * progress))
+ if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress))
{
progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth(progress_bar.original_image) * progress, progress_bar.original_image.GetHeight());
progress_bar.sprite.SetImage (progress_bar.image);
}
}
-PlymouthSetBootProgressFunction(progress_callback);
+Plymouth.SetBootProgressFunction(progress_callback);
#----------------------------------------- Quit --------------------------------
logo.sprite.SetOpacity (1);
}
-PlymouthSetQuitFunction(quit_callback);
+Plymouth.SetQuitFunction(quit_callback);