self.running_tasks[event.pid] = { 'title' : "%s %s" % (event._package, event._task), 'starttime' : time.time() }
self.running_pids.append(event.pid)
self.needUpdate = True
- if isinstance(event, bb.build.TaskSucceeded):
+ elif isinstance(event, bb.build.TaskSucceeded):
del self.running_tasks[event.pid]
self.running_pids.remove(event.pid)
self.needUpdate = True
- if isinstance(event, bb.build.TaskFailedSilent):
+ elif isinstance(event, bb.build.TaskFailedSilent):
del self.running_tasks[event.pid]
self.running_pids.remove(event.pid)
# Don't add to the failed tasks list since this is e.g. a setscene task failure
self.needUpdate = True
- if isinstance(event, bb.build.TaskFailed):
+ elif isinstance(event, bb.build.TaskFailed):
del self.running_tasks[event.pid]
self.running_pids.remove(event.pid)
self.failed_tasks.append( { 'title' : "%s %s" % (event._package, event._task)})
self.needUpdate = True
- if isinstance(event, bb.runqueue.runQueueTaskStarted) or isinstance(event, bb.runqueue.sceneQueueTaskStarted):
+ elif isinstance(event, bb.runqueue.runQueueTaskStarted) or isinstance(event, bb.runqueue.sceneQueueTaskStarted):
self.tasknumber_current = event.stats.completed + event.stats.active + event.stats.failed + 1
self.tasknumber_total = event.stats.total
self.needUpdate = True
- if isinstance(event, bb.build.TaskProgress):
+ elif isinstance(event, bb.build.TaskProgress):
if event.pid > 0:
self.running_tasks[event.pid]['progress'] = event.progress
self.running_tasks[event.pid]['rate'] = event.rate
def getTasks(self):
self.needUpdate = False
return (self.running_tasks, self.failed_tasks)
-