The uint64_to_float32() conversion function was incorrectly always
returning numbers with the sign bit set (ie negative numbers). Correct
this so we return positive numbers instead.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
(cherry picked from commit
e744c06fca438dc08271e626034e632a270c91c8)
Signed-off-by: Michael Roth <mdroth@linux.vnet.ibm.com>
if ( a == 0 ) return float32_zero;
shiftCount = countLeadingZeros64( a ) - 40;
if ( 0 <= shiftCount ) {
- return packFloat32( 1 > 0, 0x95 - shiftCount, a<<shiftCount );
+ return packFloat32(0, 0x95 - shiftCount, a<<shiftCount);
}
else {
shiftCount += 7;
else {
a <<= shiftCount;
}
- return roundAndPackFloat32( 1 > 0, 0x9C - shiftCount, a STATUS_VAR );
+ return roundAndPackFloat32(0, 0x9C - shiftCount, a STATUS_VAR);
}
}