enum ps_state { ps_inactive, ps_active } player_state;
int activity_monitor_running = 0;
-int activity_monitor_is_shutting_down = 0;
pthread_t activity_monitor_thread;
pthread_mutex_t activity_monitor_mutex;
pthread_mutex_unlock(&activity_monitor_mutex);
going_active(config.cmd_blocking);
} else if ((state == am_active) && (player_state == ps_inactive) &&
- ((config.active_state_timeout == 0.0) || (activity_monitor_is_shutting_down != 0))) {
+ (config.active_state_timeout == 0.0)) {
state = am_inactive;
pthread_mutex_unlock(&activity_monitor_mutex);
going_inactive(config.cmd_blocking);
void activity_monitor_stop() {
if (activity_monitor_running) {
- activity_monitor_is_shutting_down = 1;
- debug(3, "activity_monitor_stop start...");
- activity_monitor_signify_activity(0); // tell it to go inactive...
+ debug(2, "activity_monitor_stop begin. state: %d, player_state: %d.", state, player_state);
+ if ((state == am_active) || (state == am_timing_out)) {
+ going_inactive(config.cmd_blocking);
+ state = am_inactive;
+ }
pthread_cancel(activity_monitor_thread);
pthread_join(activity_monitor_thread, NULL);
debug(2, "activity_monitor_stop complete");