// Helper function to draw a line to a point
function lineToPoint(previousPoint, point) {
- var pointvm = point._view;
+ var pointVM = point._view;
if (point._view.steppedLine === true) {
- ctx.lineTo(pointvm.x, previousPoint._view.y);
- ctx.lineTo(pointvm.x, pointvm.y);
+ ctx.lineTo(pointVM.x, previousPoint._view.y);
+ ctx.lineTo(pointVM.x, pointVM.y);
} else if (point._view.tension === 0) {
- ctx.lineTo(pointvm.x, pointvm.y);
+ ctx.lineTo(pointVM.x, pointVM.y);
} else {
ctx.bezierCurveTo(
previousPoint._view.controlPointNextX,
previousPoint._view.controlPointNextY,
- pointvm.controlPointPreviousX,
- pointvm.controlPointPreviousY,
- pointvm.x,
- pointvm.y
+ pointVM.controlPointPreviousX,
+ pointVM.controlPointPreviousY,
+ pointVM.x,
+ pointVM.y
);
}
}