// maybe we can overload `resolve_path<Namespace::Types>` to only do
// typepath-like path resolution? that sounds good
- auto resolved = ctx.types.get (type.get_segments ().back ()->as_string ());
- if (resolved)
+ auto str = type.get_segments ().back ()->get_ident_segment ().as_string ();
+ auto values = ctx.types.peek ().get_values ();
+
+ if (auto resolved = ctx.types.get (str))
ctx.map_usage (Usage (type.get_node_id ()),
Definition (resolved->get_node_id ()));
else
rust_unreachable ();
}
+void
+Late::visit (AST::StructStruct &s)
+{
+ auto s_vis = [this, &s] () { AST::DefaultASTVisitor::visit (s); };
+ ctx.scoped (Rib::Kind::Item, s.get_node_id (), s_vis);
+}
+
void
Late::visit (AST::StructExprStructBase &s)
{
void visit (AST::TypePath &) override;
void visit (AST::StructExprStructBase &) override;
void visit (AST::StructExprStructFields &) override;
+ void visit (AST::StructStruct &) override;
private:
/* Setup Rust's builtin types (u8, i32, !...) in the resolver */