return NULL;
}
+static void __process_peer_learn_status(struct peers *peers, struct peer *peer)
+{
+}
+
+static void __process_peer_state(struct peers *peers, struct peer *peer)
+{
+}
+
static void __process_running_peer_sync(struct task *task, struct peers *peers, unsigned int state)
{
struct peer *ps;
/* For each session */
for (ps = peers->remote; ps; ps = ps->next) {
+ __process_peer_learn_status(peers, ps);
+ __process_peer_state(peers, ps);
+
/* For each remote peers */
if (!ps->local) {
if (!ps->appctx) {
/* For each peer */
for (ps = peers->remote; ps; ps = ps->next) {
+ __process_peer_learn_status(peers, ps);
+ __process_peer_state(peers, ps);
+
if ((state & TASK_WOKEN_SIGNAL) && !(peers->flags & PEERS_F_DONOTSTOP)) {
/* we're killing a connection, we must apply a random delay before
* retrying otherwise the other end will do the same and we can loop