If a recipe is using toolchain-native.cmake to build native portion in a
non-native build, the target LDFLAGS from the environment will leak into
the native build.
This was noticed as building a SDK with clang means that LDFLAGS contains
a --dynamic-loader argument, so native binaries were trying to use the
target loader.
There are several variables that are set from LDFLAGS[1] so instead of
setting them all, we can simply unset the environment variable in the
toolchain.
[1] https://cmake.org/cmake/help/latest/envvar/LDFLAGS.html
Signed-off-by: Ross Burton <ross.burton@arm.com>
Signed-off-by: Mathieu Dubois-Briand <mathieu.dubois-briand@bootlin.com>
list(APPEND CMAKE_C_IMPLICIT_INCLUDE_DIRECTORIES ${STAGING_INCDIR_NATIVE})
list(APPEND CMAKE_CXX_IMPLICIT_INCLUDE_DIRECTORIES ${STAGING_INCDIR_NATIVE})
+# The assignmens above override CFLAGS and CXXFLAGS from the environment but
+# not LDFLAGS, which ends up in CMAKE_EXE_LINKER_FLAGS. This then means our
+# native builds use target flags, and can fail.
+#
+# As there are a number of variables that are set from LDFLAGS,
+# clear it at source.
+#
+# https://cmake.org/cmake/help/latest/envvar/LDFLAGS.html
+unset(ENV{LDFLAGS})
EOF
}