gpu::Chipset,
gsp::{
boot::BootUnloadGuard,
- hal::GspHal,
+ hal::{
+ GspHal,
+ UnloadBundle, //
+ },
Gsp,
GspFwWprMeta, //
},
Ok(())
}
+struct FspUnloadBundle;
+
+impl UnloadBundle for FspUnloadBundle {
+ fn run(
+ &self,
+ dev: &device::Device<device::Bound>,
+ bar: &Bar0,
+ gsp_falcon: &Falcon<GspEngine>,
+ _sec2_falcon: &Falcon<Sec2>,
+ ) -> Result {
+ // GSP falcon does most of the work of resetting, so just wait for it to finish.
+ read_poll_timeout(
+ || Ok(gsp_falcon.is_riscv_active(bar)),
+ |&active| !active,
+ Delta::from_millis(10),
+ Delta::from_secs(5),
+ )
+ .map(|_| ())
+ .inspect_err(|_| dev_err!(dev, "GSP falcon failed to halt\n"))
+ }
+}
+
struct Gh100;
impl GspHal for Gh100 {
fb_layout: &FbLayout,
wpr_meta: &Coherent<GspFwWprMeta>,
gsp_falcon: &'a Falcon<GspEngine>,
- _sec2_falcon: &'a Falcon<Sec2>,
+ sec2_falcon: &'a Falcon<Sec2>,
) -> Result<BootUnloadGuard<'a>> {
let fsp_fw = FspFirmware::new(dev, chipset, FIRMWARE_VERSION)?;
+
+ let unload_bundle = crate::gsp::UnloadBundle(
+ KBox::new(FspUnloadBundle, GFP_KERNEL)? as KBox<dyn UnloadBundle>
+ );
+
+ // Wrap the unload bundle into a drop guard so it is automatically run upon failure.
+ let _unload_guard =
+ BootUnloadGuard::new(gsp, dev, bar, gsp_falcon, sec2_falcon, Some(unload_bundle));
+
let mut fsp = Fsp::wait_secure_boot(dev, bar, chipset, fsp_fw)?;
let args = FmcBootArgs::new(