{
int ret;
- /* Make sure that another flush isn't already running when we
- * start this one.
- */
- ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
- V3D_MMU_CTL_TLB_CLEARING), 100);
- if (ret)
- dev_err(v3d->drm.dev, "TLB clear wait idle pre-wait failed\n");
-
- V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
- V3D_MMU_CTL_TLB_CLEAR);
-
- V3D_WRITE(V3D_MMUC_CONTROL,
- V3D_MMUC_CONTROL_FLUSH |
+ V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_FLUSH |
V3D_MMUC_CONTROL_ENABLE);
- ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
- V3D_MMU_CTL_TLB_CLEARING), 100);
+ ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
+ V3D_MMUC_CONTROL_FLUSHING), 100);
if (ret) {
- dev_err(v3d->drm.dev, "TLB clear wait idle failed\n");
+ dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
return ret;
}
- ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
- V3D_MMUC_CONTROL_FLUSHING), 100);
+ V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
+ V3D_MMU_CTL_TLB_CLEAR);
+
+ ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
+ V3D_MMU_CTL_TLB_CLEARING), 100);
if (ret)
- dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
+ dev_err(v3d->drm.dev, "MMU TLB clear wait idle failed\n");
return ret;
}