-C Simplification\sto\sthe\sStrAccum\sobject\sand\sthe\ssqlite3StrAccumAppend()\nmethod\sthat\salso\sresults\sin\sslightly\sbetter\sperformance.
-D 2013-08-21T21:12:10.959
+C Refactor\sthe\ssqlite3_randomness()\simplementation\sfor\simproved\sperformance.
+D 2013-08-21T22:09:25.294
F Makefile.arm-wince-mingw32ce-gcc d6df77f1f48d690bd73162294bbba7f59507c72f
F Makefile.in 5e41da95d92656a5004b03d3576e8b226858a28e
F Makefile.linux-gcc 91d710bdc4998cb015f39edf3cb314ec4f4d7e23
F src/pragma.c 1d96ba749253b49bc229c6294f9c2e5ef3dca85c
F src/prepare.c fa6988589f39af8504a61731614cd4f6ae71554f
F src/printf.c da9119eb31a187a4b99f60aa4a225141c0ebb74b
-F src/random.c cd4a67b3953b88019f8cd4ccd81394a8ddfaba50
+F src/random.c 0b2dbc37fdfbfa6bd455b091dfcef5bdb32dba68
F src/resolve.c 9d53899cc6e1f4ec0b4632d07e97d57827bf63b9
F src/rowset.c 64655f1a627c9c212d9ab497899e7424a34222e0
F src/select.c 8b148eb851f384412aea57091659d14b369918ca
F tool/warnings.sh fbc018d67fd7395f440c28f33ef0f94420226381
F tool/wherecosttest.c f407dc4c79786982a475261866a161cd007947ae
F tool/win/sqlite.vsix 97894c2790eda7b5bce3cc79cb2a8ec2fde9b3ac
-P ef2a6a37366f91889dc2f1ba9cb6d1257d9b05db
-R b5f522403c7336cdf922a181f76ebfed
+P 700dbbea8647e0fdaee6d0aba3d3dd8ebfbac04a
+R bace2fbe40d117379ef5fcee60c09ed4
U drh
-Z 3ab1c9a1ca4e97a25908645404ada3f7
+Z a22b19ec66f802a5577e622202a99c6b
} sqlite3Prng;
/*
-** Get a single 8-bit random value from the RC4 PRNG. The Mutex
-** must be held while executing this routine.
-**
-** Why not just use a library random generator like lrand48() for this?
-** Because the OP_NewRowid opcode in the VDBE depends on having a very
-** good source of random numbers. The lrand48() library function may
-** well be good enough. But maybe not. Or maybe lrand48() has some
-** subtle problems on some systems that could cause problems. It is hard
-** to know. To minimize the risk of problems due to bad lrand48()
-** implementations, SQLite uses this random number generator based
-** on RC4, which we know works very well.
-**
-** (Later): Actually, OP_NewRowid does not depend on a good source of
-** randomness any more. But we will leave this code in all the same.
+** Return N random bytes.
*/
-static u8 randomByte(void){
+void sqlite3_randomness(int N, void *pBuf){
unsigned char t;
-
+ unsigned char *zBuf = pBuf;
/* The "wsdPrng" macro will resolve to the pseudo-random number generator
** state vector. If writable static data is unsupported on the target,
# define wsdPrng sqlite3Prng
#endif
+#if SQLITE_THREADSAFE
+ sqlite3_mutex *mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_PRNG);
+ sqlite3_mutex_enter(mutex);
+#endif
/* Initialize the state of the random number generator once,
** the first time this routine is called. The seed value does
wsdPrng.isInit = 1;
}
- /* Generate and return single random byte
- */
- wsdPrng.i++;
- t = wsdPrng.s[wsdPrng.i];
- wsdPrng.j += t;
- wsdPrng.s[wsdPrng.i] = wsdPrng.s[wsdPrng.j];
- wsdPrng.s[wsdPrng.j] = t;
- t += wsdPrng.s[wsdPrng.i];
- return wsdPrng.s[t];
-}
-
-/*
-** Return N random bytes.
-*/
-void sqlite3_randomness(int N, void *pBuf){
- unsigned char *zBuf = pBuf;
-#if SQLITE_THREADSAFE
- sqlite3_mutex *mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_PRNG);
-#endif
- sqlite3_mutex_enter(mutex);
while( N-- ){
- *(zBuf++) = randomByte();
+ wsdPrng.i++;
+ t = wsdPrng.s[wsdPrng.i];
+ wsdPrng.j += t;
+ wsdPrng.s[wsdPrng.i] = wsdPrng.s[wsdPrng.j];
+ wsdPrng.s[wsdPrng.j] = t;
+ t += wsdPrng.s[wsdPrng.i];
+ *(zBuf++) = wsdPrng.s[t];
}
sqlite3_mutex_leave(mutex);
}