This constructor is useful when you just want to create a BitmapVec
without allocating but don't care how large it is.
Acked-by: Yury Norov (NVIDIA) <yury.norov@gmail.com>
Reviewed-by: Burak Emir <bqe@google.com>
Reviewed-by: Danilo Krummrich <dakr@kernel.org>
Signed-off-by: Alice Ryhl <aliceryhl@google.com>
Signed-off-by: Yury Norov (NVIDIA) <yury.norov@gmail.com>
/// The maximum length that uses the inline representation.
pub const MAX_INLINE_LEN: usize = usize::BITS as usize;
+ /// Construct a longest possible inline [`BitmapVec`].
+ #[inline]
+ pub fn new_inline() -> Self {
+ // INVARIANT: `nbits <= MAX_INLINE_LEN`, so an inline bitmap is the right repr.
+ BitmapVec {
+ repr: BitmapRepr { bitmap: 0 },
+ nbits: BitmapVec::MAX_INLINE_LEN,
+ }
+ }
+
/// Constructs a new [`BitmapVec`].
///
/// Fails with [`AllocError`] when the [`BitmapVec`] could not be allocated. This