QemuInputHandlerState *hs;
int axis[INPUT_AXIS__MAX];
bool btns[INPUT_BUTTON__MAX];
+ bool btnc[INPUT_BUTTON__MAX];
uint8_t outbuf[32];
int outlen;
} MouseState;
static void msmouse_queue_event(MouseState *mouse)
{
unsigned char bytes[4] = { 0x40, 0x00, 0x00, 0x00 };
- int dx, dy;
+ int dx, dy, count = 3;
dx = mouse->axis[INPUT_AXIS_X];
mouse->axis[INPUT_AXIS_X] = 0;
/* Buttons */
bytes[0] |= (mouse->btns[INPUT_BUTTON_LEFT] ? 0x20 : 0x00);
bytes[0] |= (mouse->btns[INPUT_BUTTON_RIGHT] ? 0x10 : 0x00);
- bytes[3] |= (mouse->btns[INPUT_BUTTON_MIDDLE] ? 0x20 : 0x00);
-
- if (mouse->outlen <= sizeof(mouse->outbuf) - 4) {
- /* We always send the packet of, so that we do not have to keep track
- of previous state of the middle button. This can potentially confuse
- some very old drivers for two button mice though. */
- memcpy(mouse->outbuf + mouse->outlen, bytes, 4);
- mouse->outlen += 4;
+ if (mouse->btns[INPUT_BUTTON_MIDDLE] ||
+ mouse->btnc[INPUT_BUTTON_MIDDLE]) {
+ bytes[3] |= (mouse->btns[INPUT_BUTTON_MIDDLE] ? 0x20 : 0x00);
+ mouse->btnc[INPUT_BUTTON_MIDDLE] = false;
+ count = 4;
+ }
+
+ if (mouse->outlen <= sizeof(mouse->outbuf) - count) {
+ memcpy(mouse->outbuf + mouse->outlen, bytes, count);
+ mouse->outlen += count;
} else {
/* queue full -> drop event */
}
case INPUT_EVENT_KIND_BTN:
btn = evt->u.btn.data;
mouse->btns[btn->button] = btn->down;
+ mouse->btnc[btn->button] = true;
break;
default: