inode->i_state |= I_REFERENCED;
}
+struct wait_queue_head *inode_bit_waitqueue(struct wait_bit_queue_entry *wqe,
+ struct inode *inode, u32 bit)
+{
+ void *bit_address;
+
+ bit_address = inode_state_wait_address(inode, bit);
+ init_wait_var_entry(wqe, bit_address, 0);
+ return __var_waitqueue(bit_address);
+}
+EXPORT_SYMBOL(inode_bit_waitqueue);
+
/*
* Add inode to LRU if needed (inode is unused and clean).
*
void *i_private; /* fs or device private pointer */
} __randomize_layout;
+/*
+ * Get bit address from inode->i_state to use with wait_var_event()
+ * infrastructre.
+ */
+#define inode_state_wait_address(inode, bit) ((char *)&(inode)->i_state + (bit))
+
+struct wait_queue_head *inode_bit_waitqueue(struct wait_bit_queue_entry *wqe,
+ struct inode *inode, u32 bit);
+
+static inline void inode_wake_up_bit(struct inode *inode, u32 bit)
+{
+ /* Caller is responsible for correct memory barriers. */
+ wake_up_var(inode_state_wait_address(inode, bit));
+}
+
struct timespec64 timestamp_truncate(struct timespec64 t, struct inode *inode);
static inline unsigned int i_blocksize(const struct inode *node)