-C Fix\sharmless\scompiler\swarning\sin\san\sassert\sstatement.
-D 2014-10-27T19:42:02.875
+C Fix\scompilation\sissue\swith\sMSVC\sdue\sto\sa\smisplaced\svariable\sdeclaration.
+D 2014-10-27T19:58:29.156
F Makefile.arm-wince-mingw32ce-gcc d6df77f1f48d690bd73162294bbba7f59507c72f
F Makefile.in cf57f673d77606ab0f2d9627ca52a9ba1464146a
F Makefile.linux-gcc 91d710bdc4998cb015f39edf3cb314ec4f4d7e23
F src/pragma.c 3f3e959390a10c0131676f0e307acce372777e0f
F src/prepare.c b7b7bf020bd4c962f7c8aed5a3c542c7dfe9f9c7
F src/printf.c c31012ac23e458081df4a32634b60424e0cdfaf3
-F src/random.c b8a058131851de1a37801b5587845ee73411c064
+F src/random.c f88232b90e308f58f1f8f10894d7a8a750d6f64d
F src/resolve.c 4965007d6497b6a4d7a6d98751cc39712885f952
F src/rowset.c eccf6af6d620aaa4579bd3b72c1b6395d9e9fa1e
F src/select.c 428165951748151e87a15295b7357221433e311b
F tool/warnings-clang.sh f6aa929dc20ef1f856af04a730772f59283631d4
F tool/warnings.sh 0abfd78ceb09b7f7c27c688c8e3fe93268a13b32
F tool/win/sqlite.vsix deb315d026cc8400325c5863eef847784a219a2f
-P 9646a136e69cf2583965dfc9fac5f056af4cdb62
-R c8728e917d07299237654ca84312b584
+P d33a1ff3aad0bfabf70a98ac338a68f82074e4fe
+R ee98bc34f841b6720302924cb59e4bc2
U mistachkin
-Z 269b8116d90b241ccd2319871bd381eb
+Z 8119f44960013a2ca52459062580ce07
unsigned char t;
unsigned char *zBuf = pBuf;
-#ifndef SQLITE_OMIT_AUTOINIT
- if( sqlite3_initialize() ) return;
-#endif
-
/* The "wsdPrng" macro will resolve to the pseudo-random number generator
** state vector. If writable static data is unsupported on the target,
** we have to locate the state vector at run-time. In the more common
#endif
#if SQLITE_THREADSAFE
- sqlite3_mutex *mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_PRNG);
+ sqlite3_mutex *mutex;
+#endif
+
+#ifndef SQLITE_OMIT_AUTOINIT
+ if( sqlite3_initialize() ) return;
+#endif
+
+#if SQLITE_THREADSAFE
+ mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_PRNG);
sqlite3_mutex_enter(mutex);
#endif
if( N<=0 || pBuf==0 ){
wsdPrng.isInit = 0;
+#if SQLITE_THREADSAFE
sqlite3_mutex_leave(mutex);
+#endif
return;
}