Based upon STDWIN dialogs with the same names and functions.
"""
-from Dlg import GetNewDialog, SetIText, GetIText, ModalDialog
+from Dlg import GetNewDialog, SetDialogItemText, GetDialogItemText, ModalDialog
def Message(msg):
if not d:
print "Can't get DLOG resource with id =", id
return
- tp, h, rect = d.GetDItem(2)
- SetIText(h, msg)
+ tp, h, rect = d.GetDialogItem(2)
+ SetDialogItemText(h, msg)
while 1:
n = ModalDialog(None)
if n == 1:
if not d:
print "Can't get DLOG resource with id =", id
return
- tp, h, rect = d.GetDItem(3)
- SetIText(h, prompt)
- tp, h, rect = d.GetDItem(4)
- SetIText(h, default)
- d.SelIText(4, 0, 255)
+ tp, h, rect = d.GetDialogItem(3)
+ SetDialogItemText(h, prompt)
+ tp, h, rect = d.GetDialogItem(4)
+ SetDialogItemText(h, default)
+# d.SetDialogItem(4, 0, 255)
while 1:
n = ModalDialog(None)
if n == 1:
- tp, h, rect = d.GetDItem(4)
- return GetIText(h)
+ tp, h, rect = d.GetDialogItem(4)
+ return GetDialogItemText(h)
if n == 2: return None
# 3 = No
# 4 = Cancel
# The question string is item 5
- tp, h, rect = d.GetDItem(5)
- SetIText(h, question)
+ tp, h, rect = d.GetDialogItem(5)
+ SetDialogItemText(h, question)
while 1:
n = ModalDialog(None)
if n == 1: return default
import traceback
from addpack import addpack
-addpack('Demo')
+addpack('Tools')
addpack('bgen')
addpack('ae')
#addpack('ctl')
self.menu.AppendMenu('x') # add a dummy string
self.items.append(label, shortcut, callback, kind)
item = len(self.items)
- self.menu.SetItem(item, label) # set the actual text
+ self.menu.SetMenuItemText(item, label) # set the actual text
if shortcut:
self.menu.SetItemCmd(item, ord(shortcut))
return item
Menu.__init__(self, bar, "\024")
self.additem(abouttext, None, aboutcallback)
self.addseparator()
- self.menu.AddResMenu('DRVR')
+ self.menu.AppendResMenu('DRVR')
def dispatch(self, id, item, window, event):
if item == 1: