#define VMW_FENCE_WRAP (1 << 31)
struct vmw_fence_manager {
- int num_fence_objects;
struct vmw_private *dev_priv;
spinlock_t lock;
struct list_head fence_list;
{
struct vmw_fence_obj *fence =
container_of(f, struct vmw_fence_obj, base);
-
struct vmw_fence_manager *fman = fman_from_fence(fence);
- spin_lock(&fman->lock);
- list_del_init(&fence->head);
- --fman->num_fence_objects;
- spin_unlock(&fman->lock);
+ if (!list_empty(&fence->head)) {
+ spin_lock(&fman->lock);
+ list_del_init(&fence->head);
+ spin_unlock(&fman->lock);
+ }
fence->destroy(fence);
}
.release = vmw_fence_obj_destroy,
};
-
/*
* Execute signal actions on fences recently signaled.
* This is done from a workqueue so we don't have to execute
goto out_unlock;
}
list_add_tail(&fence->head, &fman->fence_list);
- ++fman->num_fence_objects;
out_unlock:
spin_unlock(&fman->lock);
u32 passed_seqno)
{
u32 goal_seqno;
- struct vmw_fence_obj *fence;
+ struct vmw_fence_obj *fence, *next_fence;
if (likely(!fman->seqno_valid))
return false;
return false;
fman->seqno_valid = false;
- list_for_each_entry(fence, &fman->fence_list, head) {
+ list_for_each_entry_safe(fence, next_fence, &fman->fence_list, head) {
if (!list_empty(&fence->seq_passed_actions)) {
fman->seqno_valid = true;
vmw_fence_goal_write(fman->dev_priv,