def get_alldeps(self, project_id):
"""Get full list of unique layer dependencies."""
- def gen_layerdeps(lver, project):
+ def gen_layerdeps(lver, project, depth):
+ if depth == 0:
+ return
for ldep in lver.dependencies.all():
yield ldep.depends_on
# get next level of deps recursively calling gen_layerdeps
- for subdep in gen_layerdeps(ldep.depends_on, project):
+ for subdep in gen_layerdeps(ldep.depends_on, project, depth-1):
yield subdep
project = Project.objects.get(pk=project_id)
result = []
- projectlvers = [player.layercommit for player in project.projectlayer_set.all()]
- for dep in gen_layerdeps(self, project):
+ projectlvers = [player.layercommit for player in
+ project.projectlayer_set.all()]
+ # protect against infinite layer dependency loops
+ maxdepth = 20
+ for dep in gen_layerdeps(self, project, maxdepth):
# filter out duplicates and layers already belonging to the project
if dep not in result + projectlvers:
result.append(dep)