se->prev_sum_exec_runtime = se->sum_exec_runtime;
}
+static int dequeue_entities(struct rq *rq, struct sched_entity *se, int flags);
+
/*
* Pick the next process, keeping these things in mind, in this order:
* 1) keep things fair between processes/task groups
* 4) do not run the "skip" process, if something else is available
*/
static struct sched_entity *
-pick_next_entity(struct cfs_rq *cfs_rq)
+pick_next_entity(struct rq *rq, struct cfs_rq *cfs_rq)
{
/*
* Enabling NEXT_BUDDY will affect latency but not fairness.
*/
if (sched_feat(NEXT_BUDDY) &&
- cfs_rq->next && entity_eligible(cfs_rq, cfs_rq->next))
+ cfs_rq->next && entity_eligible(cfs_rq, cfs_rq->next)) {
+ /* ->next will never be delayed */
+ SCHED_WARN_ON(cfs_rq->next->sched_delayed);
return cfs_rq->next;
+ }
+
+ struct sched_entity *se = pick_eevdf(cfs_rq);
+ if (se->sched_delayed) {
+ dequeue_entities(rq, se, DEQUEUE_SLEEP | DEQUEUE_DELAYED);
+ SCHED_WARN_ON(se->sched_delayed);
+ SCHED_WARN_ON(se->on_rq);
- return pick_eevdf(cfs_rq);
+ return NULL;
+ }
+ return se;
}
static bool check_cfs_rq_runtime(struct cfs_rq *cfs_rq);
if (unlikely(check_cfs_rq_runtime(cfs_rq)))
goto again;
- se = pick_next_entity(cfs_rq);
+ se = pick_next_entity(rq, cfs_rq);
+ if (!se)
+ goto again;
cfs_rq = group_cfs_rq(se);
} while (cfs_rq);