It has the same name as the one used in asyn-thread, but for a slightly
different purpose. This not only caused unity build problems, but would
also be confusing and error-prone.
#if ARES_VERSION < 0x011c00
#error "requires c-ares 1.28.0 or newer for HTTPSRR"
#endif
-#define USE_HTTPSRR_ARES
+#define HTTPSRR_WORKS
#else
#if ARES_VERSION < 0x010600
#error "requires c-ares 1.6.0 or newer"
result = Curl_resolver_error(data);
if(!result) {
*dns = data->state.async.dns;
-#ifdef USE_HTTPSRR_ARES
+#ifdef HTTPSRR_WORKS
{
struct Curl_https_rrinfo *lhrr = Curl_httpsrr_dup_move(&res->hinfo);
if(!lhrr)