decide_next_handshake_type(void)
{
/* The number of times we've chosen ntor lately when both were available. */
- static unsigned int recently_chosen_ntors = 0;
+ static int recently_chosen_ntors = 0;
if (!ol_entries[ONION_HANDSHAKE_TYPE_NTOR])
return ONION_HANDSHAKE_TYPE_TAP; /* no ntors? try tap */
* got here first. In any case this edge case will only become relevant
* once tap is rare. We should reevaluate whether we like this decision
* once tap gets more rare. */
- if (ol_entries[ONION_HANDSHAKE_TYPE_NTOR])
+ if (ol_entries[ONION_HANDSHAKE_TYPE_NTOR] &&
+ recently_chosen_ntors <= num_ntors_per_tap())
++recently_chosen_ntors;
return ONION_HANDSHAKE_TYPE_NTOR; /* no taps? try ntor */