--- /dev/null
+From b051ffa2aeb2a60e092387b6fb2af1ad42f51a3c Mon Sep 17 00:00:00 2001
+From: Vicki Pfau <vi@endrift.com>
+Date: Tue, 4 Feb 2025 19:55:29 -0800
+Subject: HID: hid-steam: Don't use cancel_delayed_work_sync in IRQ context
+
+From: Vicki Pfau <vi@endrift.com>
+
+commit b051ffa2aeb2a60e092387b6fb2af1ad42f51a3c upstream.
+
+Lockdep reported that, as steam_do_deck_input_event is called from
+steam_raw_event inside of an IRQ context, it can lead to issues if that IRQ
+occurs while the work to be cancelled is running. By using cancel_delayed_work,
+this issue can be avoided. The exact ordering of the work and the event
+processing is not super important, so this is safe.
+
+Fixes: cd438e57dd05 ("HID: hid-steam: Add gamepad-only mode switched to by holding options")
+Signed-off-by: Vicki Pfau <vi@endrift.com>
+Signed-off-by: Jiri Kosina <jkosina@suse.com>
+Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
+---
+ drivers/hid/hid-steam.c | 2 +-
+ 1 file changed, 1 insertion(+), 1 deletion(-)
+
+--- a/drivers/hid/hid-steam.c
++++ b/drivers/hid/hid-steam.c
+@@ -1615,7 +1615,7 @@ static void steam_do_deck_input_event(st
+
+ if (!(b9 & BIT(6)) && steam->did_mode_switch) {
+ steam->did_mode_switch = false;
+- cancel_delayed_work_sync(&steam->mode_switch);
++ cancel_delayed_work(&steam->mode_switch);
+ } else if (!steam->client_opened && (b9 & BIT(6)) && !steam->did_mode_switch) {
+ steam->did_mode_switch = true;
+ schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100);