#endif
int pw, ph, gs, y1, y2;
int ww, wh;
+ int ww_surface, wh_surface;
int fbw, fbh;
+ int wx_offset, wy_offset;
if (!vc->gfx.gls) {
return;
gd_update_scale(vc, ww, wh, fbw, fbh);
+ ww_surface = fbw * vc->gfx.scale_x;
+ wh_surface = fbh * vc->gfx.scale_y;
+
+ wx_offset = wy_offset = 0;
+ if (ww > ww_surface) {
+ wx_offset = (ww - ww_surface) / 2;
+ }
+ if (wh > wh_surface) {
+ wy_offset = (wh - wh_surface) / 2;
+ }
+
if (vc->gfx.scanout_mode) {
if (!vc->gfx.guest_fb.framebuffer) {
return;
glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.guest_fb.framebuffer);
/* GtkGLArea sets GL_DRAW_FRAMEBUFFER for us */
+ if (wx_offset > 0) {
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(0, 0, wx_offset * gs, wh * gs);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glScissor((ww - wx_offset) * gs, 0, wx_offset * gs, wh * gs);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDisable(GL_SCISSOR_TEST);
+ }
+ if (wy_offset > 0) {
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(0, 0, ww * gs, wy_offset * gs);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glScissor(0, (wh - wy_offset) * gs, ww * gs, wy_offset * gs);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDisable(GL_SCISSOR_TEST);
+ }
+
glViewport(0, 0, pw, ph);
y1 = vc->gfx.y0_top ? 0 : vc->gfx.h;
y2 = vc->gfx.y0_top ? vc->gfx.h : 0;
glBlitFramebuffer(0, y1, vc->gfx.w, y2,
- 0, 0, pw, ph,
+ wx_offset * gs, wy_offset * gs,
+ (ww - wx_offset) * gs, (wh - wy_offset) * gs,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
#ifdef CONFIG_GBM
if (dmabuf) {