#include "exec/exec-all.h"
-static inline void cpu_pc_from_tb(CPUARMState *env, TranslationBlock *tb)
-{
- if (ARM_TBFLAG_AARCH64_STATE(tb->flags)) {
- env->pc = tb->pc;
- } else {
- env->regs[15] = tb->pc;
- }
-}
-
enum {
QEMU_PSCI_CONDUIT_DISABLED = 0,
QEMU_PSCI_CONDUIT_SMC = 1,
#include "exec/exec-all.h"
-static inline void cpu_pc_from_tb(CPUTriCoreState *env, TranslationBlock *tb)
-{
- env->PC = tb->pc;
-}
-
#endif /*__TRICORE_CPU_H__ */
* state is correctly synchronised and ready for execution of the next
* TB (and in particular the guest PC is the address to execute next).
* Otherwise, we gave up on execution of this TB before it started, and
- * the caller must fix up the CPU state by calling cpu_pc_from_tb()
- * with the next-TB pointer we return.
+ * the caller must fix up the CPU state by calling the CPU's
+ * synchronize_from_tb() method with the next-TB pointer we return (falling
+ * back to calling the CPU's set_pc method with tb->pb if no
+ * synchronize_from_tb() method exists).
*
* Note that TCG targets may use a different definition of tcg_qemu_tb_exec
* to this default (which just calls the prologue.code emitted by