#define AMDGPU_GFX_MAX_SE 4
#define AMDGPU_GFX_MAX_SH_PER_SE 2
+/**
+ * amdgpu_rb_config - Configure a single Render Backend (RB)
+ *
+ * Bad RBs are fused off and there is a harvest register the driver reads to
+ * determine which RB(s) are fused off so that the driver can configure the
+ * hardware state so that nothing gets sent to them. There are also user
+ * harvest registers that the driver can program to disable additional RBs,
+ * etc., for testing purposes.
+ */
struct amdgpu_rb_config {
+ /**
+ * @rb_backend_disable:
+ *
+ * The value captured from register RB_BACKEND_DISABLE indicates if the
+ * RB backend is disabled or not.
+ */
uint32_t rb_backend_disable;
+
+ /**
+ * @user_rb_backend_disable:
+ *
+ * The value captured from register USER_RB_BACKEND_DISABLE indicates
+ * if the User RB backend is disabled or not.
+ */
uint32_t user_rb_backend_disable;
+
+ /**
+ * @raster_config:
+ *
+ * To set up all of the states, it is necessary to have two registers
+ * to keep all of the states. This field holds the first register.
+ */
uint32_t raster_config;
+
+ /**
+ * @raster_config_1:
+ *
+ * To set up all of the states, it is necessary to have two registers
+ * to keep all of the states. This field holds the second register.
+ */
uint32_t raster_config_1;
};
uint32_t macrotile_mode_array[16];
struct gb_addr_config gb_addr_config_fields;
+
+ /**
+ * @rb_config:
+ *
+ * Matrix that keeps all the Render Backend (color and depth buffer
+ * handling) configuration on the 3D engine.
+ */
struct amdgpu_rb_config rb_config[AMDGPU_GFX_MAX_SE][AMDGPU_GFX_MAX_SH_PER_SE];
/* gfx configure feature */
void (*unset_safe_mode)(struct amdgpu_device *adev, int xcc_id);
int (*init)(struct amdgpu_device *adev);
u32 (*get_csb_size)(struct amdgpu_device *adev);
+
+ /**
+ * @get_csb_buffer: Get the clear state to be put into the hardware.
+ *
+ * The parameter adev is used to get the CS data and other gfx info,
+ * and buffer is the RLC CS pointer
+ *
+ * Sometimes, the user space puts a request to clear the state in the
+ * command buffer; this function provides the clear state that gets put
+ * into the hardware. Note that the driver programs Clear State
+ * Indirect Buffer (CSB) explicitly when it sets up the kernel rings,
+ * and it also provides a pointer to it which is used by the firmware
+ * to load the clear state in some cases.
+ */
void (*get_csb_buffer)(struct amdgpu_device *adev, volatile u32 *buffer);
int (*get_cp_table_num)(struct amdgpu_device *adev);
int (*resume)(struct amdgpu_device *adev);